Difference between revisions of "Collision Painting"
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** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces'' | ** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces'' | ||
** To spread to Triangles with similar normals check ''Spread across similar normals'' '''TODO: Does this only include triangles of the same object or not?''' | ** To spread to Triangles with similar normals check ''Spread across similar normals'' '''TODO: Does this only include triangles of the same object or not?''' | ||
− | * To load press ''Load'' | + | * To load press ''Load''. Does nothing. '''TODO: Does it really do nothing?''' |
− | * | + | * When pressing ''Save'', an error will appear. '''TODO: Does this really not work?''' |
==Configuration== | ==Configuration== |
Revision as of 21:21, 6 March 2018
The Collision Paint tool is used to set an object (TODO: Terrain?) trangle's behaviour upon impact with the player. TODO: What about NPCs?
How To Use
The Collision Paint window can be accessed in Edit Mode by navigating in the menu bar to Windows -> Collision Paint.
- View the collision by checking View Collision
- To paint whatever the cursor hovers over press B
- To paint the whole object check Per-object
- To paint per-triangle check per-triangle
- To only paint the hovered triangle check Don't Spread
- To paint the hovered triangle and adjacent triangles with the same orientation check Spread across flat surfaces
- To spread to Triangles with similar normals check Spread across similar normals TODO: Does this only include triangles of the same object or not?
- To load press Load. Does nothing. TODO: Does it really do nothing?
- When pressing Save, an error will appear. TODO: Does this really not work?
Configuration
The parameter checked in the lower box will be applied to the triangles by painting. TODO: What's up with the semi transparent Triangles? Is it possible to apply a property with a specific "strength"? how?
Floor
TODO: add and confirm the effects
- Walkable:
- Balance:
- Slide:
Wall
TODO: add and confirm the effects
- Wallrun:
- No wallrun:
- Ledge:
- Ragdoll:
- Ragdoll-death:
Ceiling
TODO: add and confirm the effects
- Ceiling:
Unlabled
TODO: add and confirm the effects
- Clear:
- No climb: