Difference between revisions of "Collision Painting"

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m (How To Use: Updated some TODOs)
m (Wall: Added every effect but ''Ledge''.)
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===Wall===
 
===Wall===
 
'''TODO: add and confirm the effects'''
 
'''TODO: add and confirm the effects'''
* '''Wallrun:'''
+
* '''Wallrun:''' Allows wall running on those triangles if they're steep enough.
* '''No wallrun:'''
+
* '''No wallrun:''' Won't allow wall running on those triangles.
 
* '''Ledge:'''
 
* '''Ledge:'''
* '''Ragdoll:'''
+
* '''Ragdoll:''' Character will ragdoll.
* '''Ragdoll-death:'''
+
* '''Ragdoll-death:''' Character will die.
 +
 
 
===Ceiling===
 
===Ceiling===
 
'''TODO: add and confirm the effects'''
 
'''TODO: add and confirm the effects'''

Revision as of 21:29, 6 March 2018

The Collision Paint tool is used to set an object (TODO: Terrain?) trangle's behaviour upon impact with the player. TODO: What about NPCs?

How To Use

Collision Paint window
Collision Paint window

The Collision Paint window can be accessed in Edit Mode by navigating in the menu bar to Windows -> Collision Paint.

  • View the collision by checking View Collision
  • To paint whatever the cursor hovers over press B
  • To paint the whole object check Per-object
  • To paint per-triangle check per-triangle
    • To only paint the hovered triangle check Don't Spread
    • To paint the hovered triangle and adjacent triangles with the same orientation check Spread across flat surfaces
    • To spread to Triangles with similar normals check Spread across similar normals TODO: Does this only include triangles of the same object or not?
  • To load press Load. Does nothing. TODO: Does it really do nothing?
  • When pressing Save, an error will appear. TODO: Does this really not work?

Configuration

The parameter checked in the lower box will be applied to the triangles by painting. TODO: What's up with the semi transparent Triangles? Is it possible to apply a property with a specific "strength"? how?

Floor

TODO: add and confirm the effects

  • Walkable:
  • Balance:
  • Slide:

Wall

TODO: add and confirm the effects

  • Wallrun: Allows wall running on those triangles if they're steep enough.
  • No wallrun: Won't allow wall running on those triangles.
  • Ledge:
  • Ragdoll: Character will ragdoll.
  • Ragdoll-death: Character will die.

Ceiling

TODO: add and confirm the effects

  • Ceiling:

Unlabled

TODO: add and confirm the effects

  • Clear:
  • No climb: