Difference between revisions of "Collision Painting"
From Wolfire Games Wiki
m (→How To Use: Updated some TODOs) |
m (→Wall: Added every effect but ''Ledge''.) |
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===Wall=== | ===Wall=== | ||
'''TODO: add and confirm the effects''' | '''TODO: add and confirm the effects''' | ||
− | * '''Wallrun:''' | + | * '''Wallrun:''' Allows wall running on those triangles if they're steep enough. |
− | * '''No wallrun:''' | + | * '''No wallrun:''' Won't allow wall running on those triangles. |
* '''Ledge:''' | * '''Ledge:''' | ||
− | * '''Ragdoll:''' | + | * '''Ragdoll:''' Character will ragdoll. |
− | * '''Ragdoll-death:''' | + | * '''Ragdoll-death:''' Character will die. |
+ | |||
===Ceiling=== | ===Ceiling=== | ||
'''TODO: add and confirm the effects''' | '''TODO: add and confirm the effects''' |
Revision as of 21:29, 6 March 2018
The Collision Paint tool is used to set an object (TODO: Terrain?) trangle's behaviour upon impact with the player. TODO: What about NPCs?
How To Use
The Collision Paint window can be accessed in Edit Mode by navigating in the menu bar to Windows -> Collision Paint.
- View the collision by checking View Collision
- To paint whatever the cursor hovers over press B
- To paint the whole object check Per-object
- To paint per-triangle check per-triangle
- To only paint the hovered triangle check Don't Spread
- To paint the hovered triangle and adjacent triangles with the same orientation check Spread across flat surfaces
- To spread to Triangles with similar normals check Spread across similar normals TODO: Does this only include triangles of the same object or not?
- To load press Load. Does nothing. TODO: Does it really do nothing?
- When pressing Save, an error will appear. TODO: Does this really not work?
Configuration
The parameter checked in the lower box will be applied to the triangles by painting. TODO: What's up with the semi transparent Triangles? Is it possible to apply a property with a specific "strength"? how?
Floor
TODO: add and confirm the effects
- Walkable:
- Balance:
- Slide:
Wall
TODO: add and confirm the effects
- Wallrun: Allows wall running on those triangles if they're steep enough.
- No wallrun: Won't allow wall running on those triangles.
- Ledge:
- Ragdoll: Character will ragdoll.
- Ragdoll-death: Character will die.
Ceiling
TODO: add and confirm the effects
- Ceiling:
Unlabled
TODO: add and confirm the effects
- Clear:
- No climb: