Difference between revisions of "Custom Decals"
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(Added basic layout; Removed "{{stub}} Tutorial on how to create and import custom decals into Overgrowth: * http://forums.wolfire.com/viewtopic.php?f=13&t=5064&p=82123&hilit=custom+texture#p82123") |
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Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, [[Lighting#Shadow_decals|shadows]] and footprints use them too. | Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, [[Lighting#Shadow_decals|shadows]] and footprints use them too. | ||
Revision as of 17:12, 9 March 2018
Decals are textures which can be mapped to environment objects & terrain in Edit Mode. Their main use is adding detail to the scenary; bloodsplats, shadows and footprints use them too.
Files
To create a custom decal, the following files are needed:
- XML File - What you select when loading the decal
- Color Map File - The texture for the decal
- Normal Map File - Has normal information for the decal TODO: is this necessary or are there fallback files?
XML File
<?xml version="2.0" ?> <Type>generic</Type> <DecalObject> <ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap> <NormalMap>Data/Textures/diffusebump.tga</NormalMap> <ShaderName>decal</ShaderName> </DecalObject>
ColorMap
Path to the texture file.
NormalMap
Path to the Normal map image file.
Texture File
Can be created with any image manipulation program. Has to be quadratic. TODO: is this True? The following file formats are supported:
- *.tga
- *.png
- *.jpeg TODO: is this True?
TODO: add the rest.
Normal Map Image File
Can be created with any image manipulation program. Must have the same dimensions as the texture file. TODO: is this True?