Difference between revisions of "Custom Decals"
m (→ColorMap: Added power of two clarification) |
m (Removed all TODO's: '''TODO: is this necessary or are there fallback files?'''; '''TOOD: Confirm''' (x 3); Must have the same dimensions as the texture file. '''TODO: is this True?''') |
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* '''[[#XML_File|XML File]]''' - What you select when loading the decal | * '''[[#XML_File|XML File]]''' - What you select when loading the decal | ||
* '''[[#ColorMap|ColorMap]]''' - The texture for the decal | * '''[[#ColorMap|ColorMap]]''' - The texture for the decal | ||
− | * '''[[#NormalMap|NormalMap]]''' - Has normal information for the decal | + | * '''[[#NormalMap|NormalMap]]''' - Has normal information for the decal |
=== XML File === | === XML File === | ||
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|- | |- | ||
! ColorMap | ! ColorMap | ||
− | | <ColorMap>Data/Textures/MyColorMap.tga</ColorMap> || path to the color texture file (.tga, .tif or .png) | + | | <ColorMap>Data/Textures/MyColorMap.tga</ColorMap> || path to the color texture file (.tga, .tif or .png) |
|- | |- | ||
! NormalMap | ! NormalMap | ||
− | | <NormalMap>Data/Textures/MyNormalMap.tga</NormalMap> || Path to the normal map texture file (.tga, .tif or .png) | + | | <NormalMap>Data/Textures/MyNormalMap.tga</NormalMap> || Path to the normal map texture file (.tga, .tif or .png) |
|- | |- | ||
! ShaderName | ! ShaderName | ||
− | | <ShaderName>decal</ShaderName> || Name of shader to use from ../Overgrowth/Data/GLSL/ (.frag and .vert) | + | | <ShaderName>decal</ShaderName> || Name of shader to use from ../Overgrowth/Data/GLSL/ (.frag and .vert) |
|- | |- | ||
|} | |} | ||
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=== NormalMap === | === NormalMap === | ||
− | Can be created with any image manipulation program. | + | Can be created with any image manipulation program. It's dimensions must be of a power of two pixels (e.g. 512px x 512px). |
Latest revision as of 17:18, 10 March 2018
Decals are textures which can be mapped to environment objects & terrain. Their main use is adding detail and variation to the scenery. Blood splats, ambient shadows and footprints use them too.
Contents
Files
To create a custom decal, the following files are needed:
- XML File - What you select when loading the decal
- ColorMap - The texture for the decal
- NormalMap - Has normal information for the decal
XML File
This file is what you load in the engine to make the decal show up. It links to a color texture and a normal texture that make up the decal. To avoid issues we recommend using .tga as texture format, though .png works most of the time as well.
<?xml version="2.0" ?> <Type>generic</Type> <DecalObject> <ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap> <NormalMap>Data/Textures/diffusebump.tga</NormalMap> <ShaderName>decal</ShaderName> </DecalObject>
Tag | Example use | Description |
---|---|---|
ColorMap | <ColorMap>Data/Textures/MyColorMap.tga</ColorMap> | path to the color texture file (.tga, .tif or .png) |
NormalMap | <NormalMap>Data/Textures/MyNormalMap.tga</NormalMap> | Path to the normal map texture file (.tga, .tif or .png) |
ShaderName | <ShaderName>decal</ShaderName> | Name of shader to use from ../Overgrowth/Data/GLSL/ (.frag and .vert) |
ColorMap
Can be created with any image manipulation program. Should have sidelengths of a power of two pixels (e.g. 512px x 512px), else an error will appear.
NormalMap
Can be created with any image manipulation program. It's dimensions must be of a power of two pixels (e.g. 512px x 512px).