Xml File Formats: Difference between revisions
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Path to [[Character Scripting|AI angelscript]]. Relative to Data/Scripts folder | Path to [[Character Scripting|AI angelscript]]. Relative to Data/Scripts folder | ||
= Asset Preload = | = Asset Preload XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Attachment = | = Attachment XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Attack = | = Attack XML = | ||
'''TODO:''' | '''TODO:''' | ||
| Line 44: | Line 44: | ||
'''TODO:''' | '''TODO:''' | ||
= Decal = | = Decal XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Events = | = Events XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Hotspot = | = Hotspot XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Item = | = Item XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Layered Song = | = Layered Song XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Level Meta = | = Level Meta XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Material = | = Material XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Mod = | = Mod XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Music = | = Music XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Nav Mesh Meta = | = Nav Mesh Meta XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Object = | = Object XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Particle = | = Particle XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Path = | = Path XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Reaction = | = Reaction XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Retarget = | = Retarget XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Rig = | = Rig XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Shader Preload = | = Shader Preload XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Sound Group = | = Sound Group XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Synced Animation Group = | = Synced Animation Group XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Version Manifest = | = Version Manifest XML = | ||
'''TODO:''' | '''TODO:''' | ||
= Voice = | = Voice XML = | ||
'''TODO:''' | '''TODO:''' | ||
Revision as of 20:11, 3 September 2023
TODO:
Level, Saved Object, Prefab - These have more confusing schemas, to the point where I'm not entirely sure they're distinct types from one another, and I haven't nailed them down yet -merlyn
Actor XML
Example
<?xml version="1.0" ?>
<Actor>
<Character>Data/Characters/rabbot.xml</Character>
<ControlScript>enemycontrol.as</ControlScript>
</Actor>
Character element
<Character>Data/Characters/rabbot.xml</Character>
Path to Character XML
ControlScript element
<ControlScript>enemycontrol.as</ControlScript>
Path to AI angelscript. Relative to Data/Scripts folder
Asset Preload XML
TODO:
Attachment XML
TODO:
Attack XML
TODO:
Character XML
TODO:
Decal XML
TODO:
Events XML
TODO:
Hotspot XML
TODO:
Item XML
TODO:
Layered Song XML
TODO:
Level Meta XML
TODO:
Material XML
TODO:
Mod XML
TODO:
Music XML
TODO:
TODO:
Object XML
TODO:
Particle XML
TODO:
Path XML
TODO:
Reaction XML
TODO:
Retarget XML
TODO:
Rig XML
TODO:
Shader Preload XML
TODO:
Sound Group XML
TODO:
Synced Animation Group XML
TODO:
Version Manifest XML
TODO:
Voice XML
TODO: