Portal:Black Shades: Difference between revisions
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*Fluid aiming system | *Fluid aiming system | ||
*Stop assassins by shooting them, knocking them unconscious, disarming them, tackling the VIP out of the line of fire, or any combination of the above. | *Stop assassins by shooting them, knocking them unconscious, disarming them, tackling the VIP out of the line of fire, or any combination of the above. | ||
[[Category:Black Shades]] | |||
Revision as of 16:03, 28 December 2009
In Black Shades you control a psychic bodyguard, and try to protect the VIP (dressed in white) from a horde of zombies, snipers and other assorted would-be assassins. The game was made for a 2002 UGameDev contest, by David Rosen.
Features
- Infinite randomly generated city
- Rag-doll skeletal animation
- Soul release mode
- Fluid aiming system
- Stop assassins by shooting them, knocking them unconscious, disarming them, tackling the VIP out of the line of fire, or any combination of the above.