Difference between revisions of "How to make your own models for Overgrowth"
From Wolfire Games Wiki
Line 1: | Line 1: | ||
− | This | + | This is a complete beginner's guide for making your own models for Overgrowth. |
− | * | + | * This guide not assumes only basic knowledge of 3D programs. Beginner guides are listed below for getting more acquainted with some of the suggested 3d modelers. |
− | * This | + | * This guide will include sections to explain concepts to beginners. If you are knowledgeable in computer graphics concepts feel free to skip these sections. |
− | * | + | * Please keep in mind that these are just guidelines to help guide you, not rules set in stone. |
* Disclaimer: It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - [[User:Jo-shadow | Jo-Shadow]] | * Disclaimer: It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - [[User:Jo-shadow | Jo-Shadow]] |
Revision as of 08:02, 16 December 2009
This is a complete beginner's guide for making your own models for Overgrowth.
- This guide not assumes only basic knowledge of 3D programs. Beginner guides are listed below for getting more acquainted with some of the suggested 3d modelers.
- This guide will include sections to explain concepts to beginners. If you are knowledgeable in computer graphics concepts feel free to skip these sections.
- Please keep in mind that these are just guidelines to help guide you, not rules set in stone.
- Disclaimer: It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - Jo-Shadow
Requirements
- A Copy of Overgrowth
- As of the writing of this tutorial you should be using Alpha 57 or later
- Please download the latest version on the SPF
- A 3D Modeling Program with simple UV mapping capabilities.
- For this tutorial we will be using Wings 3D, a free, open source, cross platform subdivision modeler.
- Another great alternative is Blender, which is also free, open source, and cross platform.
- Note: This tutorial will predominately use Wings 3D because of its simple learning curve and straight-forward interface, but for some parts like normal mapping blender will be required.
- Most other 3d modeling programs should work just as well.
- An Image Editor.