Difference between revisions of "Configuring Overgrowth"

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[[Category:Overgrowth]]
 
[[Category:Overgrowth]]
  
Alpha 150 added controller options under config.txt so i am tring to explain you how you can modify your controller buttons to do something in game
 
  
Note i am useing windows so i don't know how is it in Mac or in the future Linux also i am useing windows7
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what i do is click on start menu there is a little search box. i write there set up usb game controllers.
 
  
Now i should see all my usb joistiks in installed game controllers box. i highlight that i use and i click on properties.
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Alpha 150 added controller options under config.txt, so I am trying to explain how you can modify your controller buttons to do something in game.
  
I move to the test tab. when i press my controller a button i can see what button or axe i just pressed.
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Note: I am using Windows 7, so i don't know the method for Mac or Linux.
  
now lets say i want to make button 4 attack button (mouse lest button) and button 2 grab button (mouse right button)
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What you need to do is click the Start Menu and use the Search Box. Search for ''set up usb game controllers''.
  
all i have to do is change controller[attack]: axis3<-0.5 to controller[attack]: button4 and change controller[grab]: axis3>0.5 to controller[grab]: button2
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You should now see all installed USB-joysticks in the Installed Game Controllers box. Highlight the one you wish to use and click on Properties.
  
Same things goes with axis if i want to make rabbot look left or right i need to change controller[lookx] and if i cange controller[looky] he will look up and down with that axis you just put in there was that axis1 or axis 5 i don't know
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Navigate to the Test tab. When you press a button on the controller you can see which button was just pressed. You can also test the axes of the directional controls this way. 
  
Also you can change controller buttons lets say you want to jump with 2 button. all you have to do is change line controller[jump]: button6 to controller[jump]: button2 it so simple.
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Lets say you want to use button 4 as the attack button and button 2 as the grab button, all you have to do is change ''controller[attack]: axis3<-0.5'' to ''controller[attack]: button4'' and change ''controller[grab]: axis3>0.5'' to ''controller[grab]: button2''
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Same thing goes with the axes. If you want to make Rabbot look left or right you need to change ''controller[lookx]'' and if you change ''controller[looky]'' he will look up and down along the axis of your choice.

Revision as of 07:55, 29 September 2011

While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their

config.txt file. config.txt is located in the Data folder ((for Mac users) ~/Library/Application Support/Lugaru 2/Data/

Note: if you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list


(and for Windows users) My Documents\Wolfire\Overgrowth\Data, NOT Program Files\Wolfire\Overgrowth\Data!). The file is a plain text file that is readable

by any normal text editor (such as TextEdit for Mac or Notepad for Windows).

Settings

screenwidth: 800 - the game's horizontal resolution

screenheight: 600 - the game's vertical resolution

fullscreen: false - change this value to true in order to get Overgrowth to run in fullscreen mode

vsync: false - change this value to true in order to limit the frame rate of the game to the refresh rate of your monitor

multisample: 0

anisotropy: 0

post_effects: false

shaders: true

texture_reduce: 1

gamma_correct: true

fps_label: false - set this value to true to enable the in-game fps counter

sound_label: true

visible_raycasts: false

visible_sound_spheres: false

editor_mode: false - set this value to true in order to start the level editor by default (instead of taking player control)

invert_y_look: false

music: false - set this value to false to disable background music

media_mode: false -set this true to remove some menues in editor mode

baked_shadows: true set this false to use cascaded shadow maps (may be little slower but shadows are calculated in real time)

debug_key_presses: false

key[quit]: esc you can exit into editor mode or if you allready are in editor mode you can exit into level select menu

key[slow]: tab - ennables slow motion

key[fast]: \

key[crouch]: lshift

key[jump]: space

key[screenshot]: f7

key[console]: `

key[left]: a

key[right]: d

key[up]: w

key[down]: s

key[item]: e - grabs a nearby weapon

key[drop]: q - drops a weapon that you are holding

key[chat]: t

key[rclick]: rshift - for users having difficulty with the combat/weapon controls, it may be helpful to set this value to some other button (such as "e") in order allow better ease of use.

xbox_look_sensitivity: 1.5

xbox[jump]: RB

xbox[crouch]: LB

xbox[attack]: RT

xbox[grab]: LT

xbox[item]: A

xbox[drop]: X

controller[movex]: axis1

controller[movey]: axis2

controller[lookx]: axis5

controller[looky]: axis4

controller[jump]: button6

controller[crouch]: button5

controller[item]: button1

controller[drop]: button3

controller[attack]: axis3<-0.5

controller[grab]: axis3>0.5




Alpha 150 added controller options under config.txt, so I am trying to explain how you can modify your controller buttons to do something in game.

Note: I am using Windows 7, so i don't know the method for Mac or Linux.

What you need to do is click the Start Menu and use the Search Box. Search for set up usb game controllers.

You should now see all installed USB-joysticks in the Installed Game Controllers box. Highlight the one you wish to use and click on Properties.

Navigate to the Test tab. When you press a button on the controller you can see which button was just pressed. You can also test the axes of the directional controls this way.

Lets say you want to use button 4 as the attack button and button 2 as the grab button, all you have to do is change controller[attack]: axis3<-0.5 to controller[attack]: button4 and change controller[grab]: axis3>0.5 to controller[grab]: button2

Same thing goes with the axes. If you want to make Rabbot look left or right you need to change controller[lookx] and if you change controller[looky] he will look up and down along the axis of your choice.