Level XML reference: Difference between revisions
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</Terrain> | </Terrain> | ||
<Objectives>[objective here]</Objectives> //possible objectives: reach_a_trigger, reach_a_trigger_with_no_pursuers, collect | <Objectives>[objective here]</Objectives> | ||
//possible objectives: reach_a_trigger, reach_a_trigger_with_no_pursuers, collect | |||
</pre> | </pre> | ||
Latest revision as of 13:04, 4 August 2012
<Terrain>
<Heightmap>[path here]</Heightmap>
//image is a 16-bit grayscale png
<ColorMap>[path here]</ColorMap>
//image is a tga
<WeightMap>[path here]</WeightMap>
//image is a tga that uses RBG and Black values to blend detailmaps
<DetailMaps> //used for tiling detail on the ground
<DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" />
<DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" />
<DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" />
<DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" />
</DetailMaps>
<DetailObjects> //for grass and stuff
<DetailObject obj_path="Data/Objects/Plants/Groundcover/Grass/WildGrass.xml" weight_path="Data/Textures/Terrain/scrubby_hills/scrubby_hills_grass.png" normal_conform="0.900000" density="20.000000" min_embed="0.000000" max_embed="0.400000" min_scale="1.000000" max_scale="2.000000" view_distance="20.000000" jitter_degrees="10.000000" overbright="0.000000" />
</DetailObjects>
</Terrain>
<Objectives>[objective here]</Objectives>
//possible objectives: reach_a_trigger, reach_a_trigger_with_no_pursuers, collect