Difference between revisions of "Collision Painting"
From Wolfire Games Wiki
m (→Wall: Added every effect but ''Ledge''.) |
m (→How To Use: Removed '''TODO: Does this only include triangles of the same object or not?''', added slider description.) |
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** To only paint the hovered triangle check ''Don't Spread'' | ** To only paint the hovered triangle check ''Don't Spread'' | ||
** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces'' | ** To paint the hovered triangle and adjacent triangles with the same orientation check ''Spread across flat surfaces'' | ||
− | ** To spread to Triangles with similar | + | ** To spread to Triangles with similar orientation on the same object check ''Spread across similar normals'' |
+ | *** To set the range, move the slider to a value (between -1 & 1) '''TODO: How exactly does this work? why negative values?''' | ||
* To load press ''Load''. Does nothing. '''TODO: Does it really do nothing?''' | * To load press ''Load''. Does nothing. '''TODO: Does it really do nothing?''' | ||
* When pressing ''Save'', an error will appear. '''TODO: Does this really not work?''' | * When pressing ''Save'', an error will appear. '''TODO: Does this really not work?''' |
Revision as of 21:37, 6 March 2018
The Collision Paint tool is used to set an object (TODO: Terrain?) trangle's behaviour upon impact with the player. TODO: What about NPCs?
How To Use
The Collision Paint window can be accessed in Edit Mode by navigating in the menu bar to Windows -> Collision Paint.
- View the collision by checking View Collision
- To paint whatever the cursor hovers over press B
- To paint the whole object check Per-object
- To paint per-triangle check per-triangle
- To only paint the hovered triangle check Don't Spread
- To paint the hovered triangle and adjacent triangles with the same orientation check Spread across flat surfaces
- To spread to Triangles with similar orientation on the same object check Spread across similar normals
- To set the range, move the slider to a value (between -1 & 1) TODO: How exactly does this work? why negative values?
- To load press Load. Does nothing. TODO: Does it really do nothing?
- When pressing Save, an error will appear. TODO: Does this really not work?
Configuration
The parameter checked in the lower box will be applied to the triangles by painting. TODO: What's up with the semi transparent Triangles? Is it possible to apply a property with a specific "strength"? how?
Floor
TODO: add and confirm the effects
- Walkable:
- Balance:
- Slide:
Wall
TODO: add and confirm the effects
- Wallrun: Allows wall running on those triangles if they're steep enough.
- No wallrun: Won't allow wall running on those triangles.
- Ledge:
- Ragdoll: Character will ragdoll.
- Ragdoll-death: Character will die.
Ceiling
TODO: add and confirm the effects
- Ceiling:
Unlabled
TODO: add and confirm the effects
- Clear:
- No climb: