Xml File Formats: Difference between revisions
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Path to [[ | Path to [[Xml File Formats#Character XML|Character XML]] | ||
=== ControlScript element === | === ControlScript element === | ||
Revision as of 20:10, 3 September 2023
TODO:
Level, Saved Object, Prefab - These have more confusing schemas, to the point where I'm not entirely sure they're distinct types from one another, and I haven't nailed them down yet -merlyn
Actor XML
Example
<?xml version="1.0" ?>
<Actor>
<Character>Data/Characters/rabbot.xml</Character>
<ControlScript>enemycontrol.as</ControlScript>
</Actor>
Character element
<Character>Data/Characters/rabbot.xml</Character>
Path to Character XML
ControlScript element
<ControlScript>enemycontrol.as</ControlScript>
Path to AI angelscript. Relative to Data/Scripts folder
Asset Preload
TODO:
Attachment
TODO:
Attack
TODO:
Character XML
TODO:
Decal
TODO:
Events
TODO:
Hotspot
TODO:
Item
TODO:
Layered Song
TODO:
Level Meta
TODO:
Material
TODO:
Mod
TODO:
Music
TODO:
TODO:
Object
TODO:
Particle
TODO:
Path
TODO:
Reaction
TODO:
Retarget
TODO:
Rig
TODO:
Shader Preload
TODO:
Sound Group
TODO:
Synced Animation Group
TODO:
Version Manifest
TODO:
Voice
TODO: