Difference between revisions of "Lugaru FAQ"
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Yes, [[Overgrowth]] has been in development since 2006. You can see development updates on the [http://blog.wolfire.com Wolfire Blog]. David, Jeff, John, Aubrey or another member of the team post whenever an interesting feature gets completed. | Yes, [[Overgrowth]] has been in development since 2006. You can see development updates on the [http://blog.wolfire.com Wolfire Blog]. David, Jeff, John, Aubrey or another member of the team post whenever an interesting feature gets completed. | ||
− | === Is | + | === Is Overgrowth going to have multiplayer? === |
Yes. Some multiplayer screenshots can be viewed in the [http://wolfire.com/blog/2006/12/16/lugaru-2-multiplayer/ Wolfire Blog]. | Yes. Some multiplayer screenshots can be viewed in the [http://wolfire.com/blog/2006/12/16/lugaru-2-multiplayer/ Wolfire Blog]. | ||
Revision as of 00:47, 28 December 2009
Contents
- 1 How do I turn on debug mode?
- 2 How was Lugaru made?
- 3 Can I get the Source Code to Lugaru?
- 4 Can gameplay changes like new weapons and techniques be modded into Lugaru?
- 5 How do I make maps for Lugaru?
- 6 Can I put my own models and animations into Lugaru?
- 7 Is there going to be a Lugaru 2?
- 8 Is Overgrowth going to have multiplayer?
How do I turn on debug mode?
Only registered users can enable debug mode. To enable debug mode, you must open the file named "config" in the Data folder of you Lugaru installation and set "Debug:" to 1. You can also check out the "Debug Readme" in the Data folder for further instructions for Debug mode.
If you have a Mac, debug can be enabled by using Apple's TextEdit. In your Lugaru folder, open the text file "Config.txt" which is located in the Data folder. Search for the text that says "Debug" and change the number that follows from 0 to 1. Press Command-Shift-T to convert the file to plaintext mode and save over the existing file. Debug will be enabled the next time you run Lugaru.
If you are using Windows, debug can be enabled by using Microsoft's WordPad. In your Lugaru folder, most likely located in Program Files, open the text file "Config.txt" which is located in the Data folder. Search for the text that says "Debug" and change the number that follows from 0 to 1. Save the file and debug will be enabled the next time you run Lugaru.
How was Lugaru made?
Lugaru was originally written on a Mac using the CodeWarrior IDE, OpenGL graphics API, FMOD sound API, and Quicktime. It was later ported to Windows by Defiance, and to Linux by Icculus.
Can I get the Source Code to Lugaru?
No. David worked very hard on Lugaru for a long time and would prefer to keep the source code private. While some of his other games are open source, Lugaru is being sold as shareware and releasing the source code would greatly complicate things.
Can gameplay changes like new weapons and techniques be modded into Lugaru?
No. Without access to the source code, mods are limited to changes in the map and textures.
How do I make maps for Lugaru?
Please go to the map editing page.
Can I put my own models and animations into Lugaru?
Unfortunately, David created his own format for storing models and animations. In a tragic accident, David's private tools for creating and converting models and animations were permanently lost. However scripts have been created by other people that allow models and animations to be exported into Lugaru format. See this forum thread for more details: Rudel_ic's Import/Export script
Is there going to be a Lugaru 2?
Yes, Overgrowth has been in development since 2006. You can see development updates on the Wolfire Blog. David, Jeff, John, Aubrey or another member of the team post whenever an interesting feature gets completed.
Is Overgrowth going to have multiplayer?
Yes. Some multiplayer screenshots can be viewed in the Wolfire Blog.