User contributions for Constance
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16 July 2023
- 15:1215:12, 16 July 2023 diff hist +198 3D Objects →Shaders: Added PBR shader info current
9 July 2023
- 16:4816:48, 9 July 2023 diff hist −174 m Configuring Overgrowth Removed SUMLauncher note, as the tool is outdated. current
17 May 2023
- 20:3320:33, 17 May 2023 diff hist +108 Editor Interface →Object Selection: Added select similar current
- 20:3120:31, 17 May 2023 diff hist 0 m Editor Interface →Dialogue menu: Made hotkey lowercase
- 20:3020:30, 17 May 2023 diff hist −142 m Editor Interface →Windows menu: Removed unused single selected bind
- 20:2720:27, 17 May 2023 diff hist 0 m Editor Interface →Dialogue menu: Included edit selected hotkey
- 20:2520:25, 17 May 2023 diff hist +12 m Editor Interface →Object Selection: Included Q bind
- 20:0720:07, 17 May 2023 diff hist +208 N User:Constance defeated the curse of the red text current
- 20:0320:03, 17 May 2023 diff hist 0 m 3D Objects →Converting normal maps: Increased video size
- 20:0220:02, 17 May 2023 diff hist +1 m 3D Objects →Converting normal maps: Corrected video position
- 20:0220:02, 17 May 2023 diff hist +6 3D Objects →Converting normal maps: Included normal map conversion tutorial video
- 20:0020:00, 17 May 2023 diff hist +72 N File:Convert normals tutorial.mp4 How to convert normal maps into tangent space for objects in Overgrowth. current
16 May 2023
- 21:2621:26, 16 May 2023 diff hist +151 m Custom Animations →Adding an event Keyframe to your animation: Included ungrouping note
- 21:2221:22, 16 May 2023 diff hist 0 m Custom Animations →Selecting different poses: Changed image size
- 21:1721:17, 16 May 2023 diff hist −11 Custom Animations →Overview: Hid the 2.55 tutorial in its own link, by the 2.55 download.
- 21:1521:15, 16 May 2023 diff hist −39 Custom Animations Moved Bone Layers section upwards
- 21:1421:14, 16 May 2023 diff hist +871 Custom Animations →Unhiding DEF Bones: Corrected error and included note about IK & FK
- 21:0421:04, 16 May 2023 diff hist +118 Custom Animations Facelifted page.
- 20:4820:48, 16 May 2023 diff hist +1,767 Custom Animations Added 3.4 documentation and tutorial
- 20:3620:36, 16 May 2023 diff hist +38 N File:Dopesheet pose select.png How to select a pose in the dopesheet. current
- 20:3520:35, 16 May 2023 diff hist +78 N File:Rig params.gif How to access the skeleton parameters for custom properties and timeline data. current
- 20:0820:08, 16 May 2023 diff hist +137 N File:Animation rig layers.png Cyan text is only for character rigging. White text is only for animation. Green text is only for DEF bones, which are used in animation.
- 20:0020:00, 16 May 2023 diff hist +2,145 Custom Animations Added unhiding DEF bones section, added Selecting a Pose section, labelled event keyframes (possibly incorrectly)
- 19:0319:03, 16 May 2023 diff hist +1 m Custom Animations →Overview: Additional line break.
- 19:0219:02, 16 May 2023 diff hist +4 m Custom Animations →Overview: I swear it's bold this time.
- 19:0219:02, 16 May 2023 diff hist +4 m Custom Animations →Overview: Actually fixed bold text.
- 19:0119:01, 16 May 2023 diff hist −4 m Custom Animations →Overview: Fixed bold text.
- 19:0119:01, 16 May 2023 diff hist +231 Custom Animations →Overview: Added note about 2.93 Blender scripts.
12 July 2022
- 14:3214:32, 12 July 2022 diff hist +48 m Particle Effects →OGV-Based: Added note declaring .ogv to be deprecated. current
- 14:2414:24, 12 July 2022 diff hist +330 Lighting →Gotchas current
- 14:1514:15, 12 July 2022 diff hist +35 Dialogues Included note specifying that this article is for Lugaru. current
- 14:1214:12, 12 July 2022 diff hist +173 Dialogue Editor →Camera Position: Included information about a minor bug. current
- 14:0714:07, 12 July 2022 diff hist +513 Dialogue Editor →Pose: Included information about two bugs related to the Load Pose function.
- 13:5413:54, 12 July 2022 diff hist +264 Dialogue Editor →Character Position: Included details about the duplication bug
- 13:3813:38, 12 July 2022 diff hist +55 Characters →Wolf: Included note about fear parameters current
- 13:3713:37, 12 July 2022 diff hist +1 m Collision Painting →How To Use: Corrected formatting on the arrow in the View step. current
- 13:3613:36, 12 July 2022 diff hist +78 m Collision Painting →How To Use: Corrected collision viewing instructions.
- 13:3313:33, 12 July 2022 diff hist +13 Collision Painting →Wall: Included note about No wallrun stopping characters from climbing.
- 13:3213:32, 12 July 2022 diff hist 0 m Collision Painting →How To Use: Corrected formatting.
- 13:3113:31, 12 July 2022 diff hist +227 Collision Painting →How To Use: Included note about .col_norm.zip files not being included in mod directories.
- 13:2713:27, 12 July 2022 diff hist 0 m Collision Painting →Unlabled: Corrected a typo.
- 13:2713:27, 12 July 2022 diff hist +151 Collision Painting →Floor: Added a note about the Slide type.
- 13:1913:19, 12 July 2022 diff hist +65 Collision Painting →Floor: Added a comment about the Balance type.
6 April 2020
- 20:4820:48, 6 April 2020 diff hist +73 Shader And Weather Effects →Set the value of GPU Particle Field to some of these tags: Added #SANDSTORM current
9 March 2020
- 22:5822:58, 9 March 2020 diff hist +33 m Shader And Weather Effects →Set the value of Custom Shader to some of these tags: Added little note to #SHADOW_POINT_LIGHTS
- 22:5522:55, 9 March 2020 diff hist +97 Shader And Weather Effects →Weather Effects/World Shaders: Added #SHADOW_POINT_LIGHTS
7 March 2020
- 02:0402:04, 7 March 2020 diff hist +36 m Shader And Weather Effects →Set the value of Custom Shader to some of these tags: Corrected some things
- 02:0002:00, 7 March 2020 diff hist +494 Shader And Weather Effects Added unincluded shaders
3 March 2020
- 22:4722:47, 3 March 2020 diff hist −32 Custom Animations No edit summary
- 22:4722:47, 3 March 2020 diff hist +88 m Custom Animations Included my tutorial for animating characters.