How to make your own models for Overgrowth
From Wolfire Games Wiki
This is a complete beginner's guide for making your own models for Overgrowth.
- This guide not assumes only basic knowledge of 3D programs. Beginner guides are listed below for getting more acquainted with some of the suggested 3d modelers.
- This guide will include sections to explain concepts to beginners. If you are knowledgeable in computer graphics concepts feel free to skip these sections.
- Please keep in mind that these are just guidelines to help guide you, not rules set in stone.
- Disclaimer: It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - Jo-Shadow
Requirements
You need the following if you want to enjoy this guide in full:
- A Copy of Overgrowth
- As of the writing of this tutorial you should be using Alpha 57 or later
- Please download the latest version on the SPF
- A 3D Modeling Program with simple UV mapping capabilities.
- This guide mostly uses Wings 3D, a free, open source, cross platform subdivision modeler. With its simple interface and easy learning curve it is perfect for beginners.
- This guide occasionally uses Blender, which is also free, open source, and cross platform. Blender is much more feature-packed but also has a very steep learning curve.
- Most other 3d modeling programs should work just as well.
- An Image Editor.
- This guide uses Adobe Photoshop. Though it is not free, you can download a free 30 day trial.
- An alternative is Gimp, which is free, open source, and cross platform.