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Receiver Tape Modding

From Wolfire Games Wiki
Revision as of 18:16, 10 May 2026 by ISpot (talk | contribs) (Created page with "Tape mods are available via [https://steamcommunity.com/workshop/browse/?appid=234190&requiredtags%5B%5D=tapes Receiver's Steam Workshop]. == Tutorial == Anybody can create a tape mod using Unity. === Prepare === * Get Unity, using the [https://github.com/WolfireGames/7DFPS/blob/master/UnityProject/ProjectSettings/ProjectVersion.txt 7DFPS GitHub project version] as a guide on which version to use. * Open the [https://github.com/WolfireGames/7DFPS 7DFPS] UnityProject...")
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Tape mods are available via Receiver's Steam Workshop.

Tutorial

Anybody can create a tape mod using Unity.

Prepare

Create


  1. Wolfire / Mod Manager Window

  2. Create a new tape mod

  3. Select tape_holder

  4. Set the number of tapes

  5. Drag audio files (mp3, maybe ogg, don't waste space with wav) into the mod folder (if not already in the project elsewhere)

  6. Drag each audio file onto the tape elements

Build


  1. Wolfire / Export Mod

  2. Pick the mod's folder

  3. Wait

Test

Start Receiver, open Options, enable mods, load Apartment.

Ensure the loudness matches the built-in tapes. If it does not, edit the audio files to match and re-export.

Publish

Owners of Receiver on Steam can publish tape mods to Steam Workshop.

TBD

Otherwise mods can be shared by zipping and sharing folders in Wolfire / Open Mods Path (by default %userprofile%\AppData\LocalLow\Wolfire Games\Receiver\Mods)

External Links