User contributions
From Wolfire Games Wiki
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- 03:35, 17 May 2023 (diff | hist) . . (+78) . . N File:Rig params.gif (How to access the skeleton parameters for custom properties and timeline data.) (current)
- 03:08, 17 May 2023 (diff | hist) . . (+137) . . N File:Animation rig layers.png (Cyan text is only for character rigging. White text is only for animation. Green text is only for DEF bones, which are used in animation.)
- 03:00, 17 May 2023 (diff | hist) . . (+2,145) . . Custom Animations (Added unhiding DEF bones section, added Selecting a Pose section, labelled event keyframes (possibly incorrectly))
- 02:03, 17 May 2023 (diff | hist) . . (+1) . . m Custom Animations (→Overview: Additional line break.)
- 02:02, 17 May 2023 (diff | hist) . . (+4) . . m Custom Animations (→Overview: I swear it's bold this time.)
- 02:02, 17 May 2023 (diff | hist) . . (+4) . . m Custom Animations (→Overview: Actually fixed bold text.)
- 02:01, 17 May 2023 (diff | hist) . . (-4) . . m Custom Animations (→Overview: Fixed bold text.)
- 02:01, 17 May 2023 (diff | hist) . . (+231) . . Custom Animations (→Overview: Added note about 2.93 Blender scripts.)
- 21:32, 12 July 2022 (diff | hist) . . (+48) . . m Particle Effects (→OGV-Based: Added note declaring .ogv to be deprecated.) (current)
- 21:24, 12 July 2022 (diff | hist) . . (+330) . . Lighting (→Gotchas) (current)
- 21:15, 12 July 2022 (diff | hist) . . (+35) . . Dialogues (Included note specifying that this article is for Lugaru.) (current)
- 21:12, 12 July 2022 (diff | hist) . . (+173) . . Dialogue Editor (→Camera Position: Included information about a minor bug.) (current)
- 21:07, 12 July 2022 (diff | hist) . . (+513) . . Dialogue Editor (→Pose: Included information about two bugs related to the Load Pose function.)
- 20:54, 12 July 2022 (diff | hist) . . (+264) . . Dialogue Editor (→Character Position: Included details about the duplication bug)
- 20:38, 12 July 2022 (diff | hist) . . (+55) . . Characters (→Wolf: Included note about fear parameters) (current)
- 20:37, 12 July 2022 (diff | hist) . . (+1) . . m Collision Painting (→How To Use: Corrected formatting on the arrow in the View step.) (current)
- 20:36, 12 July 2022 (diff | hist) . . (+78) . . m Collision Painting (→How To Use: Corrected collision viewing instructions.)
- 20:33, 12 July 2022 (diff | hist) . . (+13) . . Collision Painting (→Wall: Included note about No wallrun stopping characters from climbing.)
- 20:32, 12 July 2022 (diff | hist) . . (0) . . m Collision Painting (→How To Use: Corrected formatting.)
- 20:31, 12 July 2022 (diff | hist) . . (+227) . . Collision Painting (→How To Use: Included note about .col_norm.zip files not being included in mod directories.)
- 20:27, 12 July 2022 (diff | hist) . . (0) . . m Collision Painting (→Unlabled: Corrected a typo.)
- 20:27, 12 July 2022 (diff | hist) . . (+151) . . Collision Painting (→Floor: Added a note about the Slide type.)
- 20:19, 12 July 2022 (diff | hist) . . (+65) . . Collision Painting (→Floor: Added a comment about the Balance type.)
- 03:48, 7 April 2020 (diff | hist) . . (+73) . . Shader And Weather Effects (→Set the value of GPU Particle Field to some of these tags: Added #SANDSTORM) (current)
- 05:58, 10 March 2020 (diff | hist) . . (+33) . . m Shader And Weather Effects (→Set the value of Custom Shader to some of these tags: Added little note to #SHADOW_POINT_LIGHTS)
- 05:55, 10 March 2020 (diff | hist) . . (+97) . . Shader And Weather Effects (→Weather Effects/World Shaders: Added #SHADOW_POINT_LIGHTS)
- 09:04, 7 March 2020 (diff | hist) . . (+36) . . m Shader And Weather Effects (→Set the value of Custom Shader to some of these tags: Corrected some things)
- 09:00, 7 March 2020 (diff | hist) . . (+494) . . Shader And Weather Effects (Added unincluded shaders)
- 05:47, 4 March 2020 (diff | hist) . . (-32) . . Custom Animations
- 05:47, 4 March 2020 (diff | hist) . . (+88) . . m Custom Animations (Included my tutorial for animating characters.)
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