Portal:Black Shades
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In Black Shades you control a psychic bodyguard, and try to protect the VIP (dressed in white) from a horde of zombies, snipers and other assorted would-be assassins. The game was made for a 2002 UGameDev contest, by David Rosen.
Features
- Infinite randomly generated city
- Rag-doll skeletal animation
- Soul release mode
- Fluid aiming system
- Stop assassins by shooting them, knocking them unconscious, disarming them, tackling the VIP out of the line of fire, or any combination of the above.
(the game has been discontinued for newer versions of iOS)