'Cmd' refers to the '⌘' key on Macs, and the 'Ctrl' key on PCs.
See the original blog post.
Camera Movement
|
Control |
Behavior
|
Forward
|
'w' |
Moves camera forward.
|
Backward
|
's' |
Moves camera backward.
|
Left
|
'a' |
Moves camera left.
|
Right
|
'd' |
Moves camera right.
|
Up
|
shift + 'w' |
Moves camera up.
|
Down
|
shift + 's' |
Moves camera down.
|
Tool/Mode Selection
|
Control |
Behavior
|
Translate
|
Click 'translate' button or press '4' |
Sets tool to translate tool. When hovering over a selected object, cursor will indicate the currently chosen tool.
|
Scale
|
Click 'scale' button or press '5' |
Sets tool to scale tool.
|
Rotate
|
Click 'rotate' button or press '6' |
Sets tool to rotate tool.
|
Paintbrush
|
Click 'paintbrush' button or press '3' |
Sets tool to paintbrush tool.
|
Omni
|
press '7' |
Sets tool to omni tool. The omni tool combines the translation, scale, and rotate tools. See 'Transformation' section for details on how the omni tool decides which of its states to act in.
|
Game mode
|
press '8' |
Sends in Rabbot!
|
Editor mode
|
press '9' |
Back to editor mode.
|
Rigging mode
|
press 'cmd-r' |
Go into rigging mode.
|
In game webbrowser
|
press 'F1' |
Open the in game webbrowser.
|
Object browser
|
press 'cmd-l' |
To enter object browser menu
|
Decal Selection tool /decal editor mode
|
press 'cmd-2' |
To enter Decal selection/editor tool
|
Pressing escape while in rigging mode, get's you
not only back to editor mode but also gives you a different topbar!
Object Creation
|
Control |
Behavior
|
Load Object
|
cmd-l (or click 'load' button) + left-mouse-click |
Opens up a dialogue box in which the user may specify an xml file containing object data (anything in "./Data/Objects" or "./Data/Levels"). Places selected objects in scene, centered at mouse click.
|
Copy Objects
|
cmd-c |
Copies all selected objects (and their relative placement) into a copy buffer.
|
Paste Objects
|
cmd-v |
Adds to scene all objects in the copy buffer. Centers objects at mouse location.
|
Paintbrush
|
Set tool to 'paintbrush' + hold 'p' + left-click-and-drag |
Quickly adds semi-randomized objects to the scene, centered about mouse location. Let go of 'b' to move camera. Control paintbrush properties with sliders and checkboxes in the 'Misc' UI panel. More info here.
|
Object Selection
|
Control |
Behavior
|
Select single object
|
double-left-click on object |
Selects clicked on object and deselects all other objects. If the object is part of a group, the whole group is selected. Bounding box and slight glow indicate object is selected.
|
Toggle-select objects
|
shift + double-left-click on objects |
Toggles whether or not clicked on object is selected. Preserves other existing selections.
|
Box select objects
|
left-click + right-click + drag, or left-click + 'b' + drag |
Selects all objects whose centers lie within box drawn on screen. Deselects all other objects.
|
Box toggle-select objects
|
shift + left-click + right-click + drag, or shift + left-click + 'b' + drag |
Toggles selection state for all objects whose centers lie within box drawn on screen. Preserves other existing selections.
|
Select decal that is under another decal
|
mouse wheel up/down |
This onley works when you have atleast 2 decalsand one is on top of another. You need to select atleast 1 decal first and your mouse cursor needs to be on top of that one you want to select to do it
|
Select all
|
cmd-a |
Selects all objects.
|
Deselect all
|
double-left-click away from all objects |
Deselects all objects.
|
Transformations
For all transformations:
- In order to transform an object you must first select it.
- Hold ctrl to make movements snap by discrete increments.
- Hold alt to transform a clone of an object (or multiple objects), leaving the original object behind
- Left-click controls a 'generic' version of the transformation; right-click controls a version of the transformation contextually specific to the clicked on face. Holding shift locks the transformation to a single axis.
- Groups are transformed about the group center. Ungrouped objects, even if multiple are selected and transformed at once, are transformed about their own individual centers.
Translation
Set tool to 'translation', or set tool to 'omni tool' and hover mouse over central region of a bounding box face, or set tool to 'omni tool' and hold 't'.
|
Control |
Behavior
|
Camera relative
|
left-click + drag |
Translates clicked on object along plane parallel to the screen.
|
Locked to plane
|
right-click + drag |
Translates clicked on object along plane of clicked on face.
|
Locked to line
|
shift + right-click + drag |
Translates clicked on object along normal of clicked on face.
|
force decal(s) to map onley one object/group
|
hold i |
selected decal will onley map with that object that is directly underneath your mouse
|
force decal(s) to project onley those object(s) that you want them to
|
press o |
selected decal will onley map with that object that is directly underneath your mouse
|
projection pox/angel
|
press p |
to make projection box for decal
|
Scale
Set tool to 'scale', or set tool to 'omni tool' and hover mouse near bounding box vertices, or set tool to 'omni tool' and hold 'e'.
|
Control |
Behavior
|
All dimensions
|
left-click + drag |
Scales clicked on object in all dimensions (x, y, and z) at once.
|
Locked to plane
|
right-click + drag |
Extends clicked on object along plane of clicked on face.
|
Locked to line
|
shift + right-click + drag |
Extrudes clicked on object along normal of clicked on face.
|
Mirror
Just use the right-click scale tool, and scale down the object until it flips and its mirror image begins scaling up!
Rotation
Set tool to 'rotation', or set tool to 'omni tool' and hover mouse near bounding box edges, or set tool to 'omni tool' and hold 'r'.
|
Control |
Behavior
|
Free
|
left-click + drag |
Rotates clicked on object as if you are pushing the surface of a ball.
|
Locked to axis
|
right-click + drag |
Rotates clicked on object about normal of clicked on face.
|
Grouping
|
Control |
Behavior
|
Group objects
|
cmd-g |
All selected objects and groups are joined into a new group. Groups are hierarchical, so grouped groups are treated as subgroups. Objects in a group are selected as a unit and transform as a unit.
|
Ungroup objects
|
cmd-shift-g |
All selected groups are disbanded at their outermost level.
|
Undo/Redo
|
Control |
Behavior
|
Undo action
|
cmd-z |
Undoes the last completed action.
|
Redo action
|
cmd-shift-z |
Redoes the last undone action. Redo-able actions are cleared whenever the user completes a new action..
|
Object Removal
|
Control |
Behavior
|
Delete object
|
delete or backspace |
Deletes all selected objects
|
Saving
|
Control |
Behavior
|
Auto-save
|
Automatic |
Every 30 seconds or so the program automatically saves the entire level to the file "./Data/Levels/autosave.xml".
|
Save level
|
cmd-s |
Saves entire level to the same path as the level was opened from, overwriting the old level file.
|
Save selected objects
|
cmd-shift-s |
Saves-as all selected objects to a path specified by the user in a dialogue box.
|