Level XML reference
From Wolfire Games Wiki
<Terrain>
<Heightmap>[path here]</Heightmap> //image is a 16-bit grayscale png <ColorMap>[path here]</ColorMap> //image is a tga <WeightMap>[path here]</WeightMap> //image is a tga that uses RBG and Black values to blend detailmaps <DetailMaps> //used for tiling detail on the ground <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> <DetailMap colorpath="[path here to image with color info]" normalpath="[path here to image with normal info]" materialpath="[path here -- to something in the material.xml format]" /> </DetailMaps> <DetailObjects> //for grass and stuff <DetailObject obj_path="Data/Objects/Plants/Groundcover/Grass/WildGrass.xml" weight_path="Data/Textures/Terrain/scrubby_hills/scrubby_hills_grass.png" normal_conform="0.900000" density="20.000000" min_embed="0.000000" max_embed="0.400000" min_scale="1.000000" max_scale="2.000000" view_distance="20.000000" jitter_degrees="10.000000" overbright="0.000000" /> </DetailObjects>
</Terrain>
<Objectives>[objective here]</Objectives> //possible objectives: reach_a_trigger, Reach the goal, reach_a_trigger_with_no_pursuers, Reach the goal without any pursuers, collect