Xml File Formats
From Wolfire Games Wiki
Contents
- 1 TODO:
- 2 Actor XML
- 3 Asset Preload
- 4 Attachment
- 5 Attack
- 6 Character XML
- 7 Decal
- 8 Events
- 9 Hotspot
- 10 Item
- 11 Layered Song
- 12 Level Meta
- 13 Material
- 14 Mod
- 15 Music
- 16 Nav Mesh Meta
- 17 Object
- 18 Particle
- 19 Path
- 20 Reaction
- 21 Retarget
- 22 Rig
- 23 Shader Preload
- 24 Sound Group
- 25 Synced Animation Group
- 26 Version Manifest
- 27 Voice
TODO:
Level, Saved Object, Prefab - These have more confusing schemas, to the point where I'm not entirely sure they're distinct types from one another, and I haven't nailed them down yet -merlyn
Actor XML
Example
<?xml version="1.0" ?> <Actor> <Character>Data/Characters/rabbot.xml</Character> <ControlScript>enemycontrol.as</ControlScript> </Actor>
Character element
<Character>Data/Characters/rabbot.xml</Character>
Path to Character XML
ControlScript element
<ControlScript>enemycontrol.as</ControlScript>
Path to AI angelscript. Relative to Data/Scripts folder
Asset Preload
TODO:
Attachment
TODO:
Attack
TODO:
Character XML
TODO:
Decal
TODO:
Events
TODO:
Hotspot
TODO:
Item
TODO:
Layered Song
TODO:
Level Meta
TODO:
Material
TODO:
Mod
TODO:
Music
TODO:
TODO:
Object
TODO:
Particle
TODO:
Path
TODO:
Reaction
TODO:
Retarget
TODO:
Rig
TODO:
Shader Preload
TODO:
Sound Group
TODO:
Synced Animation Group
TODO:
Version Manifest
TODO:
Voice
TODO: