How to make your own models for Overgrowth
From Wolfire Games Wiki
This tutorial is a complete guide for making your own models for Overgrowth.
- It does not assume any previous knowledge in computer graphics, although some experience would help, especially with the 3d program that you will use. Beginner guides are listed below for getting more acquainted with some of the listed 3d modelers.
- This Tutorial will include sections to explain concepts to beginners. If you are knowledgeable in computer graphics concepts feel free to skip these sections.
- Do keep in mind that these are just guidelines to help guide you, not rules set in stone.
- Disclaimer: It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - Jo-Shadow
Requirements
- A Copy of Overgrowth
- As of the writing of this tutorial you should be using Alpha 57 or later
- Please download the latest version on the SPF
- A 3D Modeling Program with simple UV mapping capabilities.
- For this tutorial we will be using Wings 3D, a free, open source, cross platform subdivision modeler.
- Another great alternative is Blender, which is also free, open source, and cross platform.
- Note: This tutorial will predominately use Wings 3D because of its simple learning curve and straight-forward interface, but for some parts like normal mapping blender will be required.
- Most other 3d modeling programs should work just as well.
- An Image Editor.