How to make your own models for Overgrowth

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Revision as of 08:02, 16 December 2009 by Jo-shadow (talk | contribs)
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This is a complete beginner's guide for making your own models for Overgrowth.

  • This guide not assumes only basic knowledge of 3D programs. Beginner guides are listed below for getting more acquainted with some of the suggested 3d modelers.
  • This guide will include sections to explain concepts to beginners. If you are knowledgeable in computer graphics concepts feel free to skip these sections.
  • Please keep in mind that these are just guidelines to help guide you, not rules set in stone.
  • Disclaimer: It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - Jo-Shadow

Requirements

  • A Copy of Overgrowth
    • As of the writing of this tutorial you should be using Alpha 57 or later
    • Please download the latest version on the SPF
  • A 3D Modeling Program with simple UV mapping capabilities.
    • For this tutorial we will be using Wings 3D, a free, open source, cross platform subdivision modeler.
    • Another great alternative is Blender, which is also free, open source, and cross platform.
      • Note: This tutorial will predominately use Wings 3D because of its simple learning curve and straight-forward interface, but for some parts like normal mapping blender will be required.
    • Most other 3d modeling programs should work just as well.
  • An Image Editor.

PLEASE DONT EDIT