Roll recovery from ragdoll
One can now roll to exit ragdoll mode (default key: Z).
Scriptable ragdoll pose matching
Pffft like I know what these means.
Ragdoll pose editor
Enables ragdolls to be posed. Someone please explain how.
Better lighting for non-uniform scaled objects
Pose weights mode
Probably has something to do with the better lighting
Better integration of ragdolls and animation
Ragdoll recovery with rolls and flips are now more fluid.
- Weird colored blocks mark the 'ground'
- Animation Editor doesn't work
- No Combat Implemented
- Ribbon defaults to Rigging
Ribbon defaults to Rigging
Open the file:Data/UI/ribbon/ribbon.html
Go to line 318- if you are affected by the bug, you should see:showPanel('rigging');
Save, close, and launch Overgrowth.