Difference between revisions of "Characters"

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(Moved a lot of stuff out from this article into "Character Scripting" and "Custom Characters" page)
(Rewrite)
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''{{about|the engine feature|a list of characters in the Overgrowth universe|Characters (lore)}}''<br>
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''{{about|the engine feature|a list of characters in the Overgrowth universe|Characters (lore)|character scripting|Character Scripting}}''<br>
  
 
[[Category:Modding]]
 
[[Category:Modding]]
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= Overview =
 
= Overview =
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Characters are a game entities that are controllable by a player or by AI. In the editor you place spawn points for characters, which look like boxes. When a level starts, each character will be created in its spawn point.
  
Characters are a game entities that are directly controllable by a player or by the AI.
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Every character has a number of script parameters associated with it that can be used to change how its AI behaves, how fast it is, how big it is and other things like that. Read the [[Script_Parameters#Character|Script Prameters]] article for more information.
  
'''TODO''': Improve overview
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= Creating a Spawn Point =
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In the editor, in the top menu bar, press "Load → Character" and click one in the list, then click where you want to create the spawn point.
  
= Getting Started =
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If you press 8 while there is no player-controlled character in the level, the editor will create a Turner character spawn point on the camera and set it to player-controlled before entering play mode.
  
'''TODO''': How to set a character as playable in the editor.
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You can set or unset any character as player-controlled, which is covered in the next section.
  
'''TODO''': List of supported character parameters and how to use them. Some of these things verge more into "game" territory and not "engine" territory, so should at the very least mention that it's fully changeable in script...
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= Set Player-Controlled Character =
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To toggle wether a character is player-controlled or not, select exactly one spawn point and press cmd-shift-P. If the box is green it's player-controlled, if it's white it's AI controlled.
  
'''TODO''': List of species specific traits? Some of these things verge more into "game" territory and not "engine" territory, so should at the very least mention that it's fully changeable in script...
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If you want the level to be multiplayer you simply set more spawn points to player-controlled. Up to four spawn points can be player controlled.
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= Races =
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Each race in Overgrowth has certain characteristics that make them different. Here you can read about some of the differences.
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== Cat ==
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* Has extra quiet footsteps
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* Can throw weapons when controlled by AI
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== Dog ==
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* Cannot be strangled or held hostage, is shoulder thrown instead
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* Falls over when attacked with sword when unaware
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* Takes less damage to passive block from all other races (except wolf)
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* Can throw weapons when controlled by AI
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== Rabbit ==
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* Jumps high and far
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* Hears extra well
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* Can do leg cannon
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== Rat ==
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* Takes more damage to passive block from all other races
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== Wolf ==
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* Cannot be strangled or held hostage, is shoulder thrown instead
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* Cannot use weapons
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* Does tons of damage
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* Cannot be harmed by unarmed attacks, except from other wolves or leg cannon
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* Causes all other races controlled by AI except dogs to run away in terror
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* Uses their KO shield as health

Revision as of 13:53, 6 February 2018


Overview

Characters are a game entities that are controllable by a player or by AI. In the editor you place spawn points for characters, which look like boxes. When a level starts, each character will be created in its spawn point.

Every character has a number of script parameters associated with it that can be used to change how its AI behaves, how fast it is, how big it is and other things like that. Read the Script Prameters article for more information.

Creating a Spawn Point

In the editor, in the top menu bar, press "Load → Character" and click one in the list, then click where you want to create the spawn point.

If you press 8 while there is no player-controlled character in the level, the editor will create a Turner character spawn point on the camera and set it to player-controlled before entering play mode.

You can set or unset any character as player-controlled, which is covered in the next section.

Set Player-Controlled Character

To toggle wether a character is player-controlled or not, select exactly one spawn point and press cmd-shift-P. If the box is green it's player-controlled, if it's white it's AI controlled.

If you want the level to be multiplayer you simply set more spawn points to player-controlled. Up to four spawn points can be player controlled.

Races

Each race in Overgrowth has certain characteristics that make them different. Here you can read about some of the differences.

Cat

  • Has extra quiet footsteps
  • Can throw weapons when controlled by AI

Dog

  • Cannot be strangled or held hostage, is shoulder thrown instead
  • Falls over when attacked with sword when unaware
  • Takes less damage to passive block from all other races (except wolf)
  • Can throw weapons when controlled by AI

Rabbit

  • Jumps high and far
  • Hears extra well
  • Can do leg cannon

Rat

  • Takes more damage to passive block from all other races

Wolf

  • Cannot be strangled or held hostage, is shoulder thrown instead
  • Cannot use weapons
  • Does tons of damage
  • Cannot be harmed by unarmed attacks, except from other wolves or leg cannon
  • Causes all other races controlled by AI except dogs to run away in terror
  • Uses their KO shield as health