Difference between revisions of "Configuring Overgrowth"
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Revision as of 13:14, 28 May 2012
While Overgrowth does not currently provide a way to adjust settings in game, users may adjust their configuration by modifying their config.txt file. The file is a plain text file that is readable by any normal text editor (such as TextEdit for Mac or Notepad for Windows).
Note: There is now a community made tool available, the SUMLauncher, which includes a config editor.
Macintosh HD/Users/~/Library/Application Support/Lugaru 2/Data/
where ~ is your username.
Note: If you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list.
Alternatively you can find out how to unhide your Library folder permanently here.
Note: NOT Program Files\Wolfire\Overgrowth\Data!
|screenwidth||800||The game's horizontal resolution.|
|screenheight||600||The game's vertical resolution.|
|fullscreen||false||Determines whether to run in full screen or windowed mode.|
|vsync||false||Limits the framerate to match the user's monitor refresh rate (smooths out the framerate).|
|multisample||0||Determines the level of anti-aliasing (smooths out jagged edges, at the cost of performance).|
|anisotropy||0||Determines the level of anisotropic filtering (increases the quality of textures drawn far away, at the cost of performance).|
|post_effects||false||Determines whether to display post effects.|
|shaders||true||Determines whether to use shaders.|
|texture_reduce||1||Determines the level to which the texture resolutions should be reduced (higher numbers will cause blurriness, but increase performance).|
|gamma_correct||true||Determines whether to auto-correct gamma levels.|
|fps_label||false||Determines whether to display the current fps (frames per second) on screen.|
|sound_label||false||Determines whether to display all active sounds on screen.|
|visible_raycasts||false||Determines whether to display lines representing all AIs' visibility.|
|visible_sound_spheres||false||Determines whether to display spheres representing the distance sounds travel (such as running).|
|editor_mode||false||Determines whether to start the game in player mode (false) or editor mode (true).|
|invert_y_look||false||Determines whether to invert the y-axis controls (looking up/down).|
|music||true||Determines whether the in-game music is enabled.|
|media_mode||false||Determines whether to disable the in-game interface.|
|baked_shadows||true||Determines whether to use the pre-baked shadows (true) or cascaded shadow maps (false).|
|debug_key_presses||false||Determines whether to enable the use of debug keys.|
|auto_camera||false||Determines whether to have the camera automatically return to a position behind the player.|
|key[quit]||esc||Exits from player mode into editor mode, and opens a menu allowing the user to return to the main menu.|
|key[slow]||tab||Toggles slow motion.|
|key[crouch]||lshift||Causes the player to crouch.|
|key[jump]||space||Causes the player to jump.|
|key[screenshot]||f7||Captures a screenshot (saved in /Data/Screenshots/)|
|key[console]||`||Toggles the game console.|
|key[left]||a||Causes the player to move to the left.|
|key[right]||d||Causes the player to move to the right.|
|key[up]||w||Causes the player to move forward.|
|key[down]||s||Causes the player to move backward.|
|key[item]||e||Causes the player to pick up an item.|
|key[drop]||q||Causes the player to drop an item.|
|key[chat]||t||Brings up the chat interface.|
|key[rclick]||rshift||Alternate key used for "right clicking".|
|xbox_look_sensitivity||1.5||Sensitivity of an attached Xbox controller.|
|xbox[jump]||RB||Xbox jump button.|
|xbox[crouch]||LB||Xbox crouch button.|
|xbox[attack]||RT||Xbox attack button.|
|xbox[grab]||LT||Xbox grab button.|
|xbox[item]||A||Xbox item button.|
|xbox[drop]||X||Xbox drop button.|
|controller[movex]||axis1||Controller axis mapped for movement along the x-axis.|
|controller[movey]||axis2||Controller axis mapped for movement along the y-axis.|
|controller[lookx]||axis5||Controller axis mapped for looking along the x-axis.|
|controller[looky]||axis4||Controller axis mapped for looking along the y-axis.|
|controller[jump]||button6||Controller jump button.|
|controller[crouch]||button5||Controller crouch button.|
|controller[item]||button1||Controller item button.|
|controller[drop]||button3||Controller drop button.|
|controller[attack]||axis3<-0.5||Controller attack "button" (default mapping is set to an axis being less than half full in a negative direction).|
|controller[grab]||axis3>0.5||Controller grab "button" (default mapping is set to an axis being greater than half full in a positive direction).|
Since alpha 150, external controller options have been added to the config.txt file. The following guide will help you configure your controller to properly work with Overgrowth.
Note: Currently the guide only targets Windows 7 users. Mac users may refer to Anton's guide.
First, make sure your controller is plugged in to your computer.
Next, open the start menu and click on Control Panel (located on the right side). Once opened, make sure the view is set to Large Icons (switchable in the upper right corner). Select Devices and Printers.
You should see your controller listed under Devices. Right click it, and select Game Controller Settings. The Game Controllers window will appear. Make sure your controller is selected, then click on Properties.
Once again, a new window should appear - make sure that the view is set to the Test tab. In this view, you will be able to determine which physical button is mapped to each virtual button. Play around with your controller to confirm that everything is working properly, and take note of the button mappings.
Now navigate to and open up your config.txt file (as described above). Rearrange the mappings in the file to match your desired controller setup.
Once you have everything modified, save the config.txt file and launch Overgrowth in order to test the new configuration.