Difference between revisions of "How to make your own models for Overgrowth"

From Wolfire Games Wiki
Jump to: navigation, search
Line 4: Line 4:
 
Do keep in mind that these are just guidelines to help guide you, not rules set in stone.
 
Do keep in mind that these are just guidelines to help guide you, not rules set in stone.
  
It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - [[User:Jo-shadow Jo-Shadow]]
+
It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - [[User:Jo-shadow | Jo-Shadow]]
  
 
== Requirements ==
 
== Requirements ==

Revision as of 07:52, 16 December 2009

This tutorial is a complete guide for making your own models for Overgrowth.

It does not assume any previous knowledge in computer graphics, although some experience would help, especially with the 3d program that you will use. Beginner guides are listed below for getting more acquainted with some of the listed 3d modelers. Do keep in mind that these are just guidelines to help guide you, not rules set in stone.

It is possible as development on Overgrowth continues, that parts of this guide become obsolete or don't work anymore. If you find this to be the case please contact me - Jo-Shadow

Requirements

  • A Copy of Overgrowth
    • As of the writing of this tutorial you should be using Alpha 57 or later
    • Please download the latest version on the SPF
  • A 3D Modeling Program
    • For this tutorial we will be using Wings 3D, a free, open source, cross platform subdivision modeler.
    • Most other 3d modeling programs should work just as well. For example Blender is another great alternative.


PLEASE DONT EDIT