Portal:Black Shades

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In Black Shades you control a psychic bodyguard, and try to protect the VIP (dressed in white) from a horde of zombies, snipers and other assorted would-be assassins. The game was made for a 2002 UGameDev contest, by David Rosen.


  • Infinite randomly generated city
  • Rag-doll skeletal animation
  • Soul release mode
  • Fluid aiming system
  • Stop assassins by shooting them, knocking them unconscious, disarming them, tackling the VIP out of the line of fire, or any combination of the above.