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- ==Textures are missing. Loading screen shows a white box and the game appears in blac5 KB (767 words) - 05:21, 28 October 2017
- Phoenix uses .xml files to store information about what textures a certain model should use as well as other information such as what shader <ColorMap>Data/Mods/example_mod/Data/Textures/SimpleObject_Color.tga</ColorMap>12 KB (1,835 words) - 22:12, 16 July 2023
- | XML || A regular object xml file, links to a model and textures ! Textures15 KB (2,355 words) - 09:24, 6 September 2018
- <DomeTexture>Data/Textures/skies/CloudySunset.tga</DomeTexture> ...nually edit the level XML file. Terrains are either generated from several textures (a height map, color map, weight map and one or more detail maps), or you c12 KB (1,771 words) - 13:26, 11 January 2018
- level.SendMessage("displayhud /Data/Textures/twisted_paths.png");22 KB (3,350 words) - 21:40, 7 March 2018
- ...hould be specified relative to the game install directory (e.g. <code>Data/Textures/ui/stealth_debug/exclamation.tga</code>)62 KB (8,914 words) - 01:04, 11 December 2017
- <ColorMap>Data/Textures/Buildings/arena/arena_gate_c.tga</ColorMap> <NormalMap>Data/Textures/Buildings/arena/arena_gate_n.tga</NormalMap>25 KB (3,428 words) - 04:59, 11 September 2023