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  • ==Textures are missing. Loading screen shows a white box and the game appears in blac
    5 KB (767 words) - 05:21, 28 October 2017
  • Phoenix uses .xml files to store information about what textures a certain model should use as well as other information such as what shader <ColorMap>Data/Mods/example_mod/Data/Textures/SimpleObject_Color.tga</ColorMap>
    12 KB (1,835 words) - 22:12, 16 July 2023
  • | XML || A regular object xml file, links to a model and textures ! Textures
    15 KB (2,355 words) - 09:24, 6 September 2018
  • <DomeTexture>Data/Textures/skies/CloudySunset.tga</DomeTexture> ...nually edit the level XML file. Terrains are either generated from several textures (a height map, color map, weight map and one or more detail maps), or you c
    12 KB (1,771 words) - 13:26, 11 January 2018
  • level.SendMessage("displayhud /Data/Textures/twisted_paths.png");
    22 KB (3,350 words) - 21:40, 7 March 2018
  • ...hould be specified relative to the game install directory (e.g. <code>Data/Textures/ui/stealth_debug/exclamation.tga</code>)
    62 KB (8,914 words) - 01:04, 11 December 2017
  • <ColorMap>Data/Textures/Buildings/arena/arena_gate_c.tga</ColorMap> <NormalMap>Data/Textures/Buildings/arena/arena_gate_n.tga</NormalMap>
    25 KB (3,428 words) - 04:59, 11 September 2023

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