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- #REDIRECT [[Control Reference#Player Controls]]47 bytes (5 words) - 04:59, 13 February 2012
- 30 bytes (3 words) - 12:10, 6 January 2012
- 30 bytes (3 words) - 16:31, 7 March 2018
- 31 bytes (3 words) - 16:34, 7 March 2018
Page text matches
- I moved all controls related to the editor here from the control reference page. This page has p1 KB (215 words) - 17:09, 1 September 2015
- ...e''' (''floating point'') sets the far clipping plane. In other words, it controls how far you can see before the fog obscures it. Its value is based on 1, t ...the viewdistance an object must pass to begin fading. In other words, it controls how far an object has to be before it starts becoming transparent. Its valu9 KB (1,343 words) - 19:58, 2 March 2012
- ...ght. (All control key settings can be changed in the Options – Configure Controls screen.) The mouse controls how the camera rotates around Turner, thus it controls the actual direction that Turner runs. Dropping the camera by hitting C whi9 KB (1,652 words) - 03:15, 4 March 2012
- * [[Character_Control| Overgrowth Controls]] - How to use the mouse and keyboard to navigate and manipulate objects.3 KB (512 words) - 08:09, 25 April 2017
- map editor controls (keys) from the Blog: http://blog.wolfire.com/2009/03/map-editor-controls/235 bytes (28 words) - 19:33, 31 December 2009
- | Controls how dark the shadows are The '''Flat''' checkbox controls how the Scenegraph list is displayed.24 KB (4,005 words) - 03:33, 18 May 2023
- ...e sure to specify that using the "Add/Remove Required Items" in the "Owner Controls". ...ods" heading in the left column, and press "Upload Update..." under "Owner Controls" in the right column.12 KB (1,965 words) - 07:19, 7 April 2018
- The following controls are designed to be relative to the player's preferences and are given a bin5 KB (676 words) - 11:29, 7 September 2015
- =Player Controls= For controls relating to object placement and modification within the editor, see the [[6 KB (985 words) - 17:25, 15 January 2018
- #REDIRECT [[Control Reference#Player Controls]]47 bytes (5 words) - 04:59, 13 February 2012
- | false || Determines whether to invert the y-axis controls (looking up/down). | false || Determines whether to invert the y-axis controls (looking up/down).19 KB (3,033 words) - 23:48, 9 July 2023
- ...front page that links to previous alpha builds. I also Linked the editor controls from the control reference page into the player control page. I know this8 KB (1,321 words) - 21:14, 2 March 2012
- Experiment with Scupltris to get a good feel for its controls, and sculpt your clothes on. Remember that this is no supposed to look like ...verything. Select the model, and then Shift+Select the rig (Default Button Controls). Press Ctrl+P and select "Armature Deform" --> "with Automatic Weights". T13 KB (2,322 words) - 06:37, 21 July 2011
- If you plan to update the OG controls on the wiki, be warned right now there are three different "control" pages [http://wiki.wolfire.com/index.php/Basic_Controls Basic Controls page]776 bytes (118 words) - 06:23, 3 January 2012
- This should have a link to the Editor Controls as well as links to the various tutorials --[[User:Conner36| Conner36]] 06:377 bytes (58 words) - 16:26, 12 February 2015
- :<code>state - </code>controls when a navbox is expanded or collapsed.38 KB (5,365 words) - 00:55, 4 March 2012
- ...ning basic combat commands, see [[Control_Reference#Player_Controls|Player Controls]].2 KB (374 words) - 14:59, 10 January 2018
- Some of the controls are out of date. I'm going to update this page. --[[User:Crunchepillar|Crun :I've cleaned the article up and updated the controls. I had to rip out entire sections of a few tables regarding hotkeys because1 KB (206 words) - 15:49, 1 September 2015
- Update Controls I'm aware of in a201 [x]<br /> Test all controls on the page to ensure accuracy [x]<br />618 bytes (93 words) - 08:57, 25 September 2013
- ...events like selections, translations, etc, and appropriately freeze camera controls.5 KB (859 words) - 04:40, 19 November 2017