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  • I moved all controls related to the editor here from the control reference page. This page has p
    1 KB (215 words) - 17:09, 1 September 2015
  • ...e''' (''floating point'') sets the far clipping plane. In other words, it controls how far you can see before the fog obscures it. Its value is based on 1, t ...the viewdistance an object must pass to begin fading. In other words, it controls how far an object has to be before it starts becoming transparent. Its valu
    9 KB (1,343 words) - 19:58, 2 March 2012
  • ...ght. (All control key settings can be changed in the Options – Configure Controls screen.) The mouse controls how the camera rotates around Turner, thus it controls the actual direction that Turner runs. Dropping the camera by hitting C whi
    9 KB (1,652 words) - 03:15, 4 March 2012
  • * [[Character_Control| Overgrowth Controls]] - How to use the mouse and keyboard to navigate and manipulate objects.
    3 KB (512 words) - 08:09, 25 April 2017
  • map editor controls (keys) from the Blog: http://blog.wolfire.com/2009/03/map-editor-controls/
    235 bytes (28 words) - 19:33, 31 December 2009
  • | Controls how dark the shadows are The '''Flat''' checkbox controls how the Scenegraph list is displayed.
    24 KB (4,005 words) - 03:33, 18 May 2023
  • ...e sure to specify that using the "Add/Remove Required Items" in the "Owner Controls". ...ods" heading in the left column, and press "Upload Update..." under "Owner Controls" in the right column.
    12 KB (1,965 words) - 07:19, 7 April 2018
  • The following controls are designed to be relative to the player's preferences and are given a bin
    5 KB (676 words) - 11:29, 7 September 2015
  • =Player Controls= For controls relating to object placement and modification within the editor, see the [[
    6 KB (985 words) - 17:25, 15 January 2018
  • #REDIRECT [[Control Reference#Player Controls]]
    47 bytes (5 words) - 04:59, 13 February 2012
  • | false || Determines whether to invert the y-axis controls (looking up/down). | false || Determines whether to invert the y-axis controls (looking up/down).
    19 KB (3,033 words) - 23:48, 9 July 2023
  • ...front page that links to previous alpha builds. I also Linked the editor controls from the control reference page into the player control page. I know this
    8 KB (1,321 words) - 21:14, 2 March 2012
  • Experiment with Scupltris to get a good feel for its controls, and sculpt your clothes on. Remember that this is no supposed to look like ...verything. Select the model, and then Shift+Select the rig (Default Button Controls). Press Ctrl+P and select "Armature Deform" --> "with Automatic Weights". T
    13 KB (2,322 words) - 06:37, 21 July 2011
  • If you plan to update the OG controls on the wiki, be warned right now there are three different "control" pages [http://wiki.wolfire.com/index.php/Basic_Controls Basic Controls page]
    776 bytes (118 words) - 06:23, 3 January 2012
  • This should have a link to the Editor Controls as well as links to the various tutorials --[[User:Conner36| Conner36]] 06:
    377 bytes (58 words) - 16:26, 12 February 2015
  • :<code>state - </code>controls when a navbox is expanded or collapsed.
    38 KB (5,365 words) - 00:55, 4 March 2012
  • ...ning basic combat commands, see [[Control_Reference#Player_Controls|Player Controls]].
    2 KB (374 words) - 14:59, 10 January 2018
  • Some of the controls are out of date. I'm going to update this page. --[[User:Crunchepillar|Crun :I've cleaned the article up and updated the controls. I had to rip out entire sections of a few tables regarding hotkeys because
    1 KB (206 words) - 15:49, 1 September 2015
  • Update Controls I'm aware of in a201 [x]<br /> Test all controls on the page to ensure accuracy [x]<br />
    618 bytes (93 words) - 08:57, 25 September 2013
  • ...events like selections, translations, etc, and appropriately freeze camera controls.
    5 KB (859 words) - 04:40, 19 November 2017

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