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- ...and spawning has to be done through code anything more complex than a dust cloud created on point of impact takes some experimentation. Shaders themselves c3 KB (512 words) - 08:09, 25 April 2017
- * [[Cloud]]625 bytes (59 words) - 15:13, 22 March 2018
- ...and spawning has to be done through code anything more complex than a dust cloud created on point of impact takes some experimentation. Shaders themselves c2 KB (337 words) - 05:54, 21 June 2011
- ...DS_2</code> - Switches the sky box to a moving cloud texture, and projects cloud shadows onto the ground/objects<br> :: <code>#CLOUDS_DO_NOT_CAST_SHADOWS</code> - Gets rid of cloud shadows that are cast on the world - useful if clouds are below horizon (mu8 KB (1,344 words) - 03:48, 7 April 2020