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  • *'''hostile''' (''boolean'') toggles whether or not characters on the map are hostile. type 0 = static, display text
    9 KB (1,343 words) - 19:58, 2 March 2012
  • ...dels & Textures| Mesh Objects]] - houses, walls, towers, trees, fruit, any static object is possible. The normal maps should preferably be in Object space fo [[Rigging and Animation| Animated characters, custom animations for existing characters]] - If you use Blender 2.56, the animation exporting scripts should work. Y
    3 KB (512 words) - 08:09, 25 April 2017
  • ! Restore characters | X || Restores all characters on the level to full health, wakes up any "unconscious" ones, and removes a
    24 KB (4,005 words) - 03:33, 18 May 2023
  • ...m" list in the editor. This is useful if the mod adds weapons, characters, static objects, decals and similar things.
    12 KB (1,965 words) - 07:19, 7 April 2018
  • ...system. Running or jumping on the ground creates small dust clouds at the characters' feet, and particle streams were added in [http://blog.wolfire.com/2011/04/ ...wever, one version is based on a video file, while the other is based on a static texture.
    5 KB (701 words) - 21:32, 12 July 2022
  • ...dels & Textures| Mesh Objects]] - houses, walls, towers, trees, fruit, any static object is possible. The normal maps should preferably be in Object space fo [[Rigging and Animation| Animated characters, custom animations for existing characters]] - If you use Blender 2.56, the animation exporting scripts should work. Y
    2 KB (337 words) - 05:54, 21 June 2011
  • | false || Use the graphics card to skin characters. This should be false to avoid any issues. | cmd+1 || Toggles whether you can edit static meshes.
    19 KB (3,033 words) - 23:48, 9 July 2023
  • ...set to false. This can be used to optimize a level by having enemies be ''static'' until the player gets close to them. ! characters
    14 KB (2,189 words) - 23:21, 26 October 2019
  • ...eric_kill|Kill boxes]] use hotspots which listen to "enter" events to kill characters that end up inside them Objects in levels (such as characters or hotspots) can send this using <code>hotspot.SendMessage("some message st
    22 KB (3,350 words) - 21:40, 7 March 2018
  • ..."static" flag from the character. Useful for reducing CPU utilization for characters you haven't reached yet ...act with them. It is best used to conserve CPU power when more than 3 or 4 characters are in level.
    16 KB (2,758 words) - 22:40, 30 March 2018
  • | The higher this is, the more health is taken from attacked characters. | The higher this is, the more physics force is applied to attacked characters.
    6 KB (906 words) - 09:36, 7 May 2018
  • ...at how the lights affect static objects in the scene, and how they affect characters that walk through them.
    7 KB (1,186 words) - 21:24, 12 July 2022
  • ...10" jitter_degrees="45" overbright="0.4" tint_weight="0.5" collision_type="static" /> tint_weight="0.5" collision_type="static" />
    25 KB (3,428 words) - 04:59, 11 September 2023