Difference between revisions of "Overgrowth Map Editing"
From Wolfire Games Wiki
m |
(Set to an anchor) |
||
Line 6: | Line 6: | ||
* Modify the [[lighting]]. | * Modify the [[lighting]]. | ||
* [[Rigging Editor|Rig]] and [[Animation Editor|animate]] any model | * [[Rigging Editor|Rig]] and [[Animation Editor|animate]] any model | ||
− | Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new [[Custom_Terrain|terrain]], [[Custom_Models_%26_Textures|models]] or UIs for example. Look under the | + | Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new [[Custom_Terrain|terrain]], [[Custom_Models_%26_Textures|models]] or UIs for example. Look under the [[Overgrowth#Modding Overgrowth | Modding Overgrowth]] headline for that. |
== Getting Started == | == Getting Started == |
Revision as of 07:10, 9 February 2011
Overgrowth features a set of tools that can be used to modify the game.
The current alpha version allows the user to:
- Place and transform models and decals.
- Place hotspots to trigger JavaScript files.
- Modify the lighting.
- Rig and animate any model
Apart from the functionality built into the editor, there are some other, more advanced ways of modifying the game by importing new terrain, models or UIs for example. Look under the Modding Overgrowth headline for that.
Getting Started
- Introduction to Editing in Overgrowth - An introduction to the basic principles of map editing in Overgrowth.
- Overgrowth Controls - How to use the mouse and keyboard to navigate and manipulate objects.