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  • [[Custom Terrain| Terrains and levels]] - there's not much documentation for how it works and how to do it, but with some trial and error it should be p ...ects]] - there's a shader for plants moving in the wind. There's no shader for water of any kind. Creating custom particle textures is easy, but since par
    3 KB (512 words) - 08:09, 25 April 2017
  • This is the current list of templates for use on this wiki. For more information on templates visit the [[Wolfire Wiki Editing Standards]]
    45 members (10 subcategories, 0 files) - 06:30, 3 January 2012
  • ...nd move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out.
    3 KB (452 words) - 20:18, 2 August 2011
  • For all transformations: | press p || to make projection box for decal
    24 KB (4,005 words) - 03:33, 18 May 2023
  • File:Object parameter editor.png
    Shows the object parameter editor for a static object.
    (594 × 496 (346 KB)) - 23:14, 13 December 2016
  • * A Steam key for Overgrowth === How do I create content for Overgrowth? ===
    10 KB (1,754 words) - 13:01, 7 May 2018
  • ...pons, often with some sort of blade affixed to the end of a pole, to allow for greater reach. Much like a spear, but with an edge designed for cutting rather than stabbing.
    6 KB (973 words) - 00:39, 15 November 2014
  • ...nd move things to "Stale" if you a) can't work on it or b) see no progress for a while. It is up to you to keep things fresh! Please help us out. * Go through [[Attack Bonuses]] and replace links with inline images for the bonuses.
    4 KB (602 words) - 04:15, 8 August 2013
  • (the game has been discontinued for newer versions of iOS)
    420 bytes (58 words) - 06:29, 24 March 2014
  • The folder for a mod must contain at least a mod.xml file. Other data may be present as we ...e folder name for the mod. The ID is not shown to the user, but it is used for instance when another mod wants to use this mod as a dependency. ID tag tex
    12 KB (1,965 words) - 07:19, 7 April 2018
  • ...ious files, many of which have the suffix '''.as''', for AngelScript (also for ActionScript, but that's another story). They can be opened and edited with === Checking for User Input: ===
    5 KB (676 words) - 11:29, 7 September 2015
  • ...ces the file path, starting from the Data folder, to a video file. ''NOTE: for some reason, as of a209, the files referenced are xml format, however all f '''<color/>''' - This tag has a varying number of attributes, one for each channel (RGB + Alpha), while the Alpha Channel may be defined as a ran
    5 KB (701 words) - 21:32, 12 July 2022
  • See the detailed articles for each race:
    430 bytes (56 words) - 13:02, 18 December 2017
  • ...ues held by the cats who live under that banner, and it serves as a pledge for, broadly, how they will interact with their neighbors, and what they will d ...(about two years). Election as a leader over others is a significant honor for an individual, and gives a great boon to the position of their family withi
    4 KB (714 words) - 11:06, 21 October 2017
  • The race of Dogs has been present on the island of Lugaru for a very long time, as some ancient dog ruins suggest. ...lade affixed to the end of a pole, to allow for greater reach. This allows for dogs to wage battles against without allowing their enemies to enter close-
    4 KB (604 words) - 04:38, 1 January 2015
  • ...n they are angered they attack back in full force calling neigboring holds for assistance. An example of this behavior is the unification of the Mannow i
    1 KB (222 words) - 04:51, 1 January 2015
  • File:Hammer1.jpg
    ...armored opponents. This is the first clan specific weapon Aubrey has made for the dogs. Even though it may not be the most practical weapon, it is very c
    (520 × 222 (32 KB)) - 14:45, 15 February 2015
  • ...itself hasn't been updated since March so I'm taking over and updating it for a201. --[[User:Crunchepillar|Crunchepillar]] 05:29, 25 September 2013 (UTC) ...ect and up-to-date information. I will be adding images in the future, but for now I just spent way too long doing this, so the page will have to do witho
    1 KB (201 words) - 14:41, 25 September 2013
  • Below are control references for all of the actions and maneuvers available while controlling a Player Chara For controls relating to object placement and modification within the editor, s
    6 KB (985 words) - 17:25, 15 January 2018
  • ...although, a few lag spikes did arise plus it freezes before the map loads for around half a minute to around 2 minutes. ...agdoll" and when effects hits the engine. Not the best graphic card that's for sure. ~40FPS dropping to 5-15FPS. Old computer and graphic card torture so
    27 KB (3,755 words) - 19:28, 20 September 2017

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