Roll recovery from ragdoll
One can now roll to exit ragdoll mode (default key: Z).
Scriptable ragdoll pose matching
It is now possible to script the matching of different poses (for example transitions from one pose to another- ie when the rabbit flips in the air?) for the ragdolls.
Ragdoll pose editor
Allows to predefine arbitrary poses for the ragdoll through the editor.
Better lighting for non-uniform scaled objects
Calculations of lighting for objects that were scaled (ie. made bigger or smaller than their original sizes) and that are non uniform (ie. objects with complex surfaces) were improved.
Pose weights mode
Weights for the ragdoll can be placed in the pose editor.
Optimizations relative to the shaders (ie. lighting, blur effects, etc.: all that is post processing).
Better integration of ragdolls and animation
Ragdoll recovery with rolls and flips are now more fluid.
- Weird colored blocks mark the 'ground'
- Animation Editor doesn't work
- No Combat Implemented
- Ribbon defaults to Rigging
Ribbon defaults to Rigging
Open the file:Data/UI/ribbon/ribbon.html
Go to line 318- if you are affected by the bug, you should see:showPanel('rigging');
Save, close, and launch Overgrowth.