User contributions
From Wolfire Games Wiki
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- 10:31, 27 November 2017 (diff | hist) . . (0) . . m Creating a new Mod (→ModDependency)
- 10:24, 27 November 2017 (diff | hist) . . (+58) . . m Creating a new Mod (→SupportedVersion: added todo)
- 15:28, 16 November 2017 (diff | hist) . . (+20) . . Portal:Overgrowth (→Asset Creation: Added a missing page link and removed indentation on item)
- 15:20, 9 November 2017 (diff | hist) . . (-74) . . Getting Started (→Buying Overgrowth: removed minor error)
- 15:18, 9 November 2017 (diff | hist) . . (-2) . . m Getting Started (→Ordering Overgrowth)
- 15:18, 9 November 2017 (diff | hist) . . (-2) . . m Portal:Overgrowth (→Playing and Configuring Overgrowth)
- 14:54, 9 November 2017 (diff | hist) . . (-512) . . Post Processing Effects (Removed section about motion blur for weapons as a special system is no longer used for weapon motion blur.) (current)
- 14:15, 9 November 2017 (diff | hist) . . (-6) . . m Common Script External Code
- 13:48, 9 November 2017 (diff | hist) . . (-28) . . Editor Interface (→Color Picker)
- 13:29, 9 November 2017 (diff | hist) . . (-131) . . Editor Interface (→Functions Without Buttons: Palette editor now has a place in the gui)
- 13:27, 9 November 2017 (diff | hist) . . (-173) . . Editor Interface (→Functions Without Buttons: color picker now has a place in the gui)
- 13:26, 9 November 2017 (diff | hist) . . (-146) . . Editor Interface (→Functions Without Buttons: removed parameter editor as it now has a button in the gui)
- 13:19, 9 November 2017 (diff | hist) . . (+61) . . Editor Interface (→Nav Mesh menu: corrected a couple of explanations)
- 13:09, 9 November 2017 (diff | hist) . . (+5) . . Editor Interface (→File menu: added quit hotkey)
- 17:29, 8 November 2017 (diff | hist) . . (-57) . . Editor Interface (→Rotation: Can no longer select transformation tools, so edited for that)
- 17:28, 8 November 2017 (diff | hist) . . (-81) . . Editor Interface (→Scale: Can no longer select transformation tools, so edited for that)
- 17:27, 8 November 2017 (diff | hist) . . (-85) . . Editor Interface (→Translation: Can no longer select transformation tools, so edited for that)
- 12:30, 23 October 2017 (diff | hist) . . (-39) . . m How To Report a Bug in Overgrowth (→Files we are interested in)
- 12:27, 23 October 2017 (diff | hist) . . (+9) . . How To Report a Bug in Overgrowth (→General Information)
- 12:18, 17 August 2017 (diff | hist) . . (-1) . . Portal:Overgrowth (→Phoenix Engine Documentation)
- 12:17, 17 August 2017 (diff | hist) . . (+285) . . Portal:Overgrowth (→Phoenix Engine Documentation: Categorized links)
- 14:11, 14 August 2017 (diff | hist) . . (+76) . . Creating a new Mod (→Category)
- 12:56, 14 August 2017 (diff | hist) . . (+70) . . Creating a new Mod (→MenuItem: Added todo)
- 12:53, 14 August 2017 (diff | hist) . . (-66) . . Creating a new Mod (→MenuItem)
- 11:28, 14 August 2017 (diff | hist) . . (+191) . . Creating a new Mod (→MenuItem)
- 09:58, 14 August 2017 (diff | hist) . . (+224) . . Creating a new Mod (→LevelHookFile: Added information about LevelHookFile)
- 09:32, 14 August 2017 (diff | hist) . . (+125) . . Creating a new Mod (→Steam Workshop: Added heading about updating an existing mod on Steam Workshop)
- 09:29, 14 August 2017 (diff | hist) . . (+81) . . Creating a new Mod (→Steam Workshop: adds an image of the Steamworks new upload menu)
- 09:28, 14 August 2017 (diff | hist) . . (+32) . . N File:Steamworks upload.jpg (The Steamworks New Upload window) (current)
- 09:25, 14 August 2017 (diff | hist) . . (+72) . . Creating a new Mod (→Advanced mod menu: Adds a picture of the advanced mod menu)
- 09:24, 14 August 2017 (diff | hist) . . (+108) . . N File:Advanced mod menu.jpg (The advanced mod menu, accessible via the menu bar on the main menu: Windows -> Mods, then Menu -> Advanced.) (current)
- 09:20, 14 August 2017 (diff | hist) . . (+63) . . m Creating a new Mod (→Folder structure: added link maybe)
- 09:07, 14 August 2017 (diff | hist) . . (0) . . Portal:Overgrowth (Moved "Creating a new Mod" From "Modding tutorials" heading to "Phoenix Engine Documentation" heading, since it's more documentation than tutorial.)
- 09:06, 14 August 2017 (diff | hist) . . (-238) . . Portal:Overgrowth (Removed note about blog post with info that should be moved to wiki)
- 12:51, 3 August 2017 (diff | hist) . . (+1,457) . . Creating a new Mod (Added Steam Workshop and Advanced mod menu headings as well as some text to them)
- 11:27, 3 August 2017 (diff | hist) . . (+21) . . m Creating a new Mod (→Folder structure)
- 11:24, 3 August 2017 (diff | hist) . . (+39) . . Creating a new Mod (→Tag)
- 11:22, 3 August 2017 (diff | hist) . . (+8) . . Creating a new Mod (→Tag: Clarified that you can have more than one tag)
- 10:57, 3 August 2017 (diff | hist) . . (+28) . . Creating a new Mod (→PreviewImage: Fixed text under PreviewImage)
- 11:17, 26 July 2017 (diff | hist) . . (-2,834) . . m LevelScripts (Removed unnecessary code in <pre> tags)
- 12:58, 25 July 2017 (diff | hist) . . (+13) . . LevelScripts (→List of per-mod hook functions: changed heading)
- 12:58, 25 July 2017 (diff | hist) . . (-5) . . LevelScripts (→List of hook functions for global level file: changed heading)
- 12:57, 25 July 2017 (diff | hist) . . (+912) . . LevelScripts (→List of per_mod_script.as hook functions: Lots of small changes to headings and formatting)
- 12:41, 25 July 2017 (diff | hist) . . (+4) . . m LevelScripts (→List of hook functions for global level file: Changed headings)
- 12:41, 25 July 2017 (diff | hist) . . (+899) . . LevelScripts (→List of per_level_script.as hook functions: Lots of small changes to formatting and headings)
- 12:00, 25 July 2017 (diff | hist) . . (+276) . . LevelScripts (→List of Data/Scripts/level.as hook functions: changed a heading and other small things)
- 11:37, 25 July 2017 (diff | hist) . . (+1,454) . . LevelScripts (→Required in Data/Scripts/level.as: Changed from pre-formatted text to text that has word wrap enabled)
- 11:19, 25 July 2017 (diff | hist) . . (+90) . . LevelScripts (→Documentation: Some minor changes for clarity and fixing)
- 11:17, 25 July 2017 (diff | hist) . . (0) . . LevelScripts (→Which level scripts to use in mods, and where to put files)
- 11:15, 25 July 2017 (diff | hist) . . (+403) . . LevelScripts (→Which level scripts to use in mods, and where to put files: Updated to make more consistent)
- 10:46, 25 July 2017 (diff | hist) . . (+6) . . LevelScripts (→Per-mod Script: changed heading)
- 10:44, 25 July 2017 (diff | hist) . . (-112) . . LevelScripts (→Script Tiers: Simplified headings and clarified text)
- 10:36, 25 July 2017 (diff | hist) . . (+67) . . LevelScripts (→One script per-level (some_dir/something.as, defined by Edit -> Set Level Script...): clarified writing)
- 10:28, 25 July 2017 (diff | hist) . . (0) . . m LevelScripts (→Overview: typo fix)
- 18:36, 6 July 2017 (diff | hist) . . (+151) . . m Creating a new Mod (line breaks in code block)
- 18:27, 6 July 2017 (diff | hist) . . (+6,690) . . Creating a new Mod (Complete rewrite and adds maybe almost all information about mod.xml files.)
- 15:01, 28 April 2017 (diff | hist) . . (-52) . . Checkpoints (Many small edits for clarity and changed formatting to make the page more responsive.)
- 17:15, 25 April 2017 (diff | hist) . . (+121) . . Checkpoints (→Using the checkpoint system: Added information on how to see if you've written the right ID for a player respawn.)
- 15:44, 25 April 2017 (diff | hist) . . (+4) . . m Checkpoints (→Using the checkpoint system)
- 01:30, 21 December 2016 (diff | hist) . . (+479) . . 3D Objects (→Model and Texture Requirements: Adds section on how to convert normal maps from xnormal for use in Phoenix engine.)
- 23:19, 13 December 2016 (diff | hist) . . (+3,457) . . Editor Interface (Updated with a whole bunch of new information for a227.)
- 23:17, 13 December 2016 (diff | hist) . . (0) . . File:Ribbon interface.png (uploaded a new version of "File:Ribbon interface.png": Updated the image as of a227.) (current)
- 23:16, 13 December 2016 (diff | hist) . . (+75) . . N File:Info.jpg (The information that is displayed when an object is selected in the editor.) (current)
- 23:14, 13 December 2016 (diff | hist) . . (+54) . . N File:Object parameter editor.png (Shows the object parameter editor for a static object.) (current)
- 23:11, 13 December 2016 (diff | hist) . . (+331) . . Configuring Overgrowth (→Settings: Adds use_raw_input to list.)
- 22:31, 22 November 2016 (diff | hist) . . (0) . . m 3D Objects (→Shaders: Changed description of "cubemap" shader from "nothing notable" to "standard shader".)
- 22:29, 22 November 2016 (diff | hist) . . (-64) . . 3D Objects (→Shaders: Removed "cubemapitem" as you should now use "cubemap" instead.)
- 15:59, 19 October 2016 (diff | hist) . . (+84) . . Editor Interface (→Introduction: Edited to be up to date as of a226)
- 15:44, 19 October 2016 (diff | hist) . . (-418) . . Configuring Overgrowth (Updated the introduction for a226 and made it easier to read.)
- 14:49, 6 October 2016 (diff | hist) . . (-128) . . 3D Objects (→Model and Texture Requirements: Changed from a paragraph to a bullet list.)
- 14:45, 6 October 2016 (diff | hist) . . (-6) . . 3D Objects (→Introduction: Changed the example xml to use the mod system.)
- 13:02, 17 February 2016 (diff | hist) . . (+96) . . Editor Interface (→Getting Started: adds subheadings and fixes a point list)
- 12:58, 17 February 2016 (diff | hist) . . (+1,761) . . Editor Interface (→Getting Started: first revision of getting started for dialogue editor)
- 16:23, 16 February 2016 (diff | hist) . . (+415) . . Editor Interface (→Dialogue Editor: WIP)
- 16:07, 16 February 2016 (diff | hist) . . (-1) . . m Editor Interface (→Spawn Corpses: change spawn corpses heading to spawn corpse.)
- 16:06, 16 February 2016 (diff | hist) . . (+171) . . Editor Interface (→Spawn Corpses: adds description of corpse mode.)
- 16:04, 16 February 2016 (diff | hist) . . (+21) . . Editor Interface (adds spawn corpses heading)
- 16:03, 16 February 2016 (diff | hist) . . (-20) . . Editor Interface (remove wip notification)
- 16:01, 16 February 2016 (diff | hist) . . (+112) . . Editor Interface (→Functions Without Buttons: add corpse spawning)
- 16:03, 18 January 2016 (diff | hist) . . (+1,371) . . Editor Interface (→Dialogue Editor: WIP on dialogue editor)
- 15:00, 18 January 2016 (diff | hist) . . (+40) . . Editor Interface (Adds dialogue editor heading)
- 12:58, 11 September 2015 (diff | hist) . . (-34) . . Portal:Overgrowth (→Modding Tutorials: Removed link to retired page Importing_Models_&_Textures.)
- 12:57, 11 September 2015 (diff | hist) . . (-3,021) . . Importing Models & Textures (Retired the page with a link to the 3D_Objects article.)
- 12:55, 11 September 2015 (diff | hist) . . (+197) . . Talk:Importing Models & Textures (current)
- 12:52, 11 September 2015 (diff | hist) . . (+4) . . N Talk:Importing Models & Textures (Created page with "Talk")
- 12:46, 11 September 2015 (diff | hist) . . (+6) . . Particle Effects (→OGV-Based: Removed information about the floats being between 1 and 0, corrected explanation of how inertia works.)
- 12:42, 11 September 2015 (diff | hist) . . (-71) . . Particle Effects (→OGV-Based: Removed notes with questions about if they are bounded. They are not bounded.)
- 12:40, 11 September 2015 (diff | hist) . . (+40) . . Particle Effects (→OGV-Based: Added missing information about soft particles.)
- 12:18, 11 September 2015 (diff | hist) . . (+23) . . 3D Objects (→Tags: Added link to flags where appropriate.)
- 12:02, 11 September 2015 (diff | hist) . . (+3) . . Custom Characters (→Blender: Made the subheadings into a numbered list instead.)
- 11:34, 11 September 2015 (diff | hist) . . (-141) . . Custom Characters (→Blender: Moved all controls into a single table.)
- 11:28, 11 September 2015 (diff | hist) . . (+102) . . Custom Characters (→Bind your own mesh to the skeleton: Moved controls into a table and improved the text.)
- 11:24, 11 September 2015 (diff | hist) . . (-32) . . Custom Characters (→Blender: Removed "step x:" from headings.)
- 11:16, 11 September 2015 (diff | hist) . . (+121) . . Custom Characters (→Blender: Made steps into headings, Put controls into table in step 1 and improved instructions on how to import an obj.)
- 11:11, 11 September 2015 (diff | hist) . . (+273) . . Custom Characters (→Blender: Put camera controls into a table and added a bunch of info to the second paragraph.)
- 10:58, 11 September 2015 (diff | hist) . . (+42) . . Custom Characters (→Blender: Rewrote last paragraph to be a recommendation instead of something the user should do.)
- 10:55, 11 September 2015 (diff | hist) . . (+55) . . Custom Characters (→Blender: Made first paragraph more readable.)
- 10:54, 11 September 2015 (diff | hist) . . (-122) . . Custom Characters (→Blender: Removed images because they didn't convey enough information to warrant their inclusion.)
- 10:50, 11 September 2015 (diff | hist) . . (+33) . . Custom Characters (→Blender: clarified essentiality.)
- 10:44, 11 September 2015 (diff | hist) . . (-172) . . Custom Characters (→Model and Texture Requirements: Removed some stuff and changed other things.)
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