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Overgrowth is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to Lugaru, a game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via preorder.
Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.
The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is are two additional gameplay modes, one dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches, and one dubbed "Challenge", a collection of 12 levels in which the player must complete a certain task or set of tasks.
As of yet there is no definite story line. However, in a 2012 interview with British video gaming website zConnection, the Wolfire team stated that they are planning on continuing the story of Turner, a couple of years after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now already includes cats, dogs, and rats (see article: Races).
Phoenix Engine Documentation
NOTE: A lot of (somewhat dated) information can be found via this blog post by David. If you have some time, please merge that info into the wiki, and update/add as needed!
- Editor Interface
- 3D Objects
- Character Models
- Particle Effects
- Post Processing Effects
- Overgrowth Levels
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