Welcome to the Overgrowth Portal!
Click Here to return to the Main Page.
Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.
Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.
The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop, and a community-made tool called the SUMlauncher.
The story of Overgrowth features a continuation of Turner's journey, a couple of years after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: Races), all of whom appear in the main campaign.
Playing and Configuring Overgrowth
The Overgrowth Universe
Phoenix Engine Documentation
Here we aim to provide comprehensive technical documentation about all features relevant to modding and level editing.
- Editor Interface
- Creating a new Mod
- Setting Up a Level - XML Files
- 3D Objects
- Character Models
- Making New Models & Textures
- Particle Effects
- Custom Decals
- Custom Weapons
- Common Script External Code
- Hotspot Scripting
- Editor Camera
This article is a stub. You should help Wolfire by expanding it.