Search results

From Wolfire Games Wiki
Jump to: navigation, search
  • ...er single fragment, or rendering to a texture, than there isn't always a 1:1 mapping of "pixels on the screen" to fragments. This is useful to keep in m
    17 KB (2,630 words) - 09:17, 30 January 2018
  • <parameter name="HDR Bloom multiplier" type="string" val="1" /> <parameter name="Level Boundaries" type="string" val="1" />
    12 KB (1,771 words) - 13:26, 11 January 2018
  • params.AddFloatSlider("Recovery Time", 1.0f, "min:0.0,max:50.0"); friendly = (params.GetInt("Friendly") == 1);
    22 KB (3,350 words) - 21:40, 7 March 2018
  • * <code>Fade Distance</code> - (default value of <code>1</code> is fine)
    4 KB (713 words) - 23:22, 26 October 2019
  • {| class="wikitable" border="1" {| class="wikitable" border="1"
    16 KB (2,758 words) - 22:40, 30 March 2018
  • ...reflection capture is global and will affect the entire level, if it's not 1, it's local
    6 KB (906 words) - 09:36, 7 May 2018
  • ...etMirrored(); // Get whether the reaction is or is not mirrored. 0 == no, 1 == yes, 2 == maybe</pre>
    12 KB (1,642 words) - 12:32, 11 November 2017
  • ...ImGui_BeginPopupContextItem(const string &in popup_id, int mouse_button = 1);</pre> ...ImGui_BeginPopupContextVoid(const string &in popup_id, int mouse_button = 1);</pre>
    35 KB (4,326 words) - 13:30, 6 December 2017
  • // Version: 1.0 // 1.0 Initial release
    22 KB (2,987 words) - 22:28, 23 April 2022
  • ...investigate target position, and the character has now reached it (within 1 unit) ...''</code>]] returns 1. Other checks are also made, but this always returns 1 if on patrol
    20 KB (2,891 words) - 17:40, 8 March 2018
  • Next, change the #participants 1 value from 1, to the number of characters in the conversation. Make sure you include the ...ype your dialogue here.", change the name and the text. Something like say 1 "Fritz" "Just going for a jaunt in the park". The number at the beginning r
    6 KB (1,097 words) - 08:30, 3 April 2018
  • ...o a local one and vice versa by setting its ''Global'' script parameter to 1 or not.
    7 KB (1,186 words) - 21:24, 12 July 2022
  • * [[#GetTempHealth function|<code>float GetTempHealth() { return 1.0f; }</code>]] ...tToBeHitByItem function|<code>int AboutToBeHitByItem(int item_id) { return 1; }</code>]]
    29 KB (4,132 words) - 17:45, 8 March 2018
  • ...normals of each triangle need to be to spread, 1 spreads almost nothing, -1 spreads to everything
    4 KB (583 words) - 20:37, 12 July 2022
  • ...We try to make them take less than 3 months, and usually try to bite off a 1-month chunk at a time. This usually turns into 2 months, because releases t
    3 KB (509 words) - 10:33, 14 March 2018
  • ...'Looping''' value to 0 if you don't want your animation to loop. Set it to 1 if you want it to loop. '''Todo: If the value is higher, will it do sth dif ...modes of animation, you must set the IK property keyframe to 0 (for FK) or 1 (for IK). You can only set this property keyframe on IK bones.
    10 KB (1,740 words) - 23:30, 9 January 2024
  • <?xml version="1.0" ?> <?xml version="1.0" ?>
    24 KB (3,224 words) - 11:11, 10 September 2023
  • 1. **Safe and Secure**: Our resource generator is designed with your safety i
    3 KB (520 words) - 12:53, 28 October 2023
  • 1. Mobile Legends Hack: Unleash Your Full Potential
    4 KB (567 words) - 12:54, 28 October 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)