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  • |border=#8A9EA7 <!-- This is the color of the borders around Box Sections --> |titleforeground=#00005D <!-- This is the color of the Box Section Title Bar text -->
    10 KB (1,760 words) - 19:58, 2 March 2012
  • ...floating point'') sets the redness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 ...loating point'') sets the greenness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from
    9 KB (1,343 words) - 19:58, 2 March 2012
  • --> color: {{{titleforeground|#000}}}; <!-- --> color: {{{titleforeground|#000}}}">{{
    2 KB (231 words) - 14:58, 23 June 2011
  • <includeonly>| style="padding:0.5em; background-color:#CEE0F2; font-size:90%; line-height:0.95em; border:1px solid #A3B1BF; borde
    761 bytes (107 words) - 08:23, 3 July 2011
  • <includeonly>| style="padding:0.5em; background-color:white; line-height:0.95em; border:solid 2px #A3B1BF; border-bottom:0; font-
    647 bytes (88 words) - 04:54, 3 July 2011
  • ...e are numerous console commands that let you fine tune everything from the color of the sky, to whether or not a rabbit is sleeping. This is where the map
    8 KB (1,384 words) - 22:00, 19 June 2011
  • ...e a very basic piece of clothing for Lugaru. You will be making a dynamic color compatible armband that can be worn by rabbits. This guide will tell you ho ...ports '''dynamic color''' when it uses only whites and grays, allowing its color to be defined in-game by the tinting console commands.
    5 KB (807 words) - 22:02, 19 June 2011
  • Color: 0.0 0.0 0.0 Color: 0.0 0.0 0.2
    7 KB (1,078 words) - 21:15, 12 July 2022
  • ...le is what you load in the engine to make the decal show up. It links to a color texture and a normal texture that make up the decal. To avoid issues we rec | <ColorMap>Data/Textures/MyColorMap.tga</ColorMap> || path to the color texture file (.tga, .tif or .png)
    2 KB (294 words) - 17:18, 10 March 2018
  • Select the rest by selecting similar (i), then mark these with a different color.
    20 KB (3,587 words) - 18:23, 27 July 2021
  • Content -->This template is used for making headers of a given color. {{Template:HeadingA|Header=Test|Color=#a3bfb1}}
    553 bytes (77 words) - 22:48, 9 November 2009
  • ...{| class="{{{class|}}}" style="background-color:{{{bgColor|transparent}}}; color:{{{fontColor|inherit}}}; width:{{{width|100%}}}"<!--
    326 bytes (39 words) - 22:26, 9 November 2009
  • |color=#FFFFFF |color=#FFFFFF
    860 bytes (116 words) - 06:14, 22 February 2012
  • ...style="text-align:center; border: 1px solid #cccccc; background-color: {{{color}}}; padding: 0.5em; margin-top: 1px" | colspan="1" align="center" style="background-color:#eeeeee"|
    471 bytes (55 words) - 20:34, 29 December 2009
  • Launch various editor windows, color picker, and debug windows. ! [[#Color_Picker|Color Picker]]
    24 KB (4,005 words) - 03:33, 18 May 2023
  • ...e color pattern to vainly distinguish itself from neighboring holds. These color schemes are not merely a pretty selection of colors, but rather, their desi
    4 KB (714 words) - 11:06, 21 October 2017
  • <span style="color:#800080;">Unless Proven: Netbooks are NOT supported!</span> |style="background: #bf0000; color:#fff;"|Not Working
    27 KB (3,755 words) - 19:28, 20 September 2017
  • 3. Filter->Blur->Average to make it all one color, or use Gaussian blur to gradually make the selected part flatter. * The color maps that go with terrain can be any image format. as usual *.png or *.tga
    12 KB (2,174 words) - 22:01, 19 June 2011
  • | 0.4 0 0 || The color of blood in the game in R, G, B. Each value should be between 0 and 1. | false || Display only color of objects, without any lighting etc.
    19 KB (3,033 words) - 23:48, 9 July 2023
  • We need to come up with a basic color scheme for the wiki. --[[User:Conner36| Conner36]] 21:14, 2 March 2012 (UTC
    8 KB (1,321 words) - 21:14, 2 March 2012

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