User contributions
From Wolfire Games Wiki
- 00:24, 20 April 2020 (diff | hist) . . (+15) . . N Portal:Receiver 2 (Created page with "Receiver 2 wiki")
- 23:22, 26 October 2019 (diff | hist) . . (+4) . . Rain Weather Effects (current)
- 23:21, 26 October 2019 (diff | hist) . . (+369) . . Hotspots (current)
- 23:16, 26 October 2019 (diff | hist) . . (+1) . . Rain Weather Effects
- 23:15, 26 October 2019 (diff | hist) . . (+69) . . Rain Weather Effects
- 23:14, 26 October 2019 (diff | hist) . . (+361) . . Rain Weather Effects
- 23:08, 26 October 2019 (diff | hist) . . (+191) . . Shader And Weather Effects (gpu occluder thing)
- 03:23, 7 April 2018 (diff | hist) . . (+22) . . Portal:Overgrowth (→Asset Creation)
- 22:40, 30 March 2018 (diff | hist) . . (-24) . . Checkpoints (→Using the checkpoint system) (current)
- 18:39, 29 January 2018 (diff | hist) . . (-1) . . Shader Creation (→How Overgrowth currently handle Shaders)
- 19:28, 26 January 2018 (diff | hist) . . (+18) . . Shader Creation (→Creation of your custom shader)
- 19:27, 26 January 2018 (diff | hist) . . (0) . . Shader Creation (→How Overgrowth currently hande Shaders)
- 19:15, 26 January 2018 (diff | hist) . . (+1) . . Shader Creation
- 19:11, 26 January 2018 (diff | hist) . . (+2,042) . . N Shader Creation (Created page with "Category: Modding Category: Overgrowth ==How a shader works== Usually, shaders are compund of 2 files: the .frag and the .vert. But most of the time, the relevant infor...")