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  • <noinclude>[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] </noinclude> {{Overgrowth Portal Header}}
    4 KB (526 words) - 09:16, 10 September 2023
  • [[Category: Tutorials]] [[Category: Modding]]
    2 KB (294 words) - 17:18, 10 March 2018
  • ...a little video to help you make a custom object in blender and import into Overgrowth.''' [http://www.moddb.com/games/overgrowth/tutorials/hd-video-tutorial-importing-models '''how to make and add a custom models i
    20 KB (3,587 words) - 18:23, 27 July 2021
  • Here is the current modding situation, based on [http://forums.wolfire.com/memberlist.php?mode=viewprof ...error it should be possible to convert a grayscale heightmap into a custom Overgrowth level.
    3 KB (512 words) - 08:09, 25 April 2017
  • http://www.moddb.com/games/overgrowth/news/initial-rigging-and-animation-tech-demo-hd-video [[Category: Tutorials]]
    460 bytes (56 words) - 03:40, 24 February 2012
  • [[Category: Tutorials]] [[Category: Modding]]
    2 KB (451 words) - 21:59, 19 June 2011
  • [[Category:Tutorials]] [[Category:Modding]]
    423 bytes (72 words) - 06:52, 17 June 2011
  • This tutorial should teach you how to implement and use Javascript in Overgrowth. Scripting for Overgrowth involves writing light weight code in a language called Javascript. Javascr
    653 bytes (107 words) - 23:35, 19 June 2011
  • [[Category: Tutorials]] [[Category: Modding]]
    6 KB (1,125 words) - 23:35, 19 June 2011
  • This is a complete beginner's guide for making your own models for Overgrowth. Disclaimer: It is possible, if not expected, that as development on Overgrowth continues, parts of this guide will become obsolete or won't work anymore.
    4 KB (585 words) - 08:06, 17 June 2011
  • http://www.moddb.com/games/overgrowth/news/initial-animation-and-scripting-hd-video [[Category: Tutorials]]
    164 bytes (15 words) - 23:33, 19 June 2011
  • Overgrowth has a powerful and simple system to allow the creation of mods by both "ove ..., those from SUM Launcher and those you make yourself live in the <code>../Overgrowth/Data/Mods/</code> folder. There, each mod folder has a readable name.
    12 KB (1,965 words) - 07:19, 7 April 2018
  • ...feet, and particle streams were added in [http://blog.wolfire.com/2011/04/Overgrowth-a128-video-changelog A128] along with blood dripping. Particles are control ...0/12/Overgrowth-graphics-overview A summary] of most blog posts explaining Overgrowth's graphical features, focusing on more technical details. There are additio
    5 KB (701 words) - 21:32, 12 July 2022
  • Overgrowth does currently support the use of controllers; for instructions on how to s [[Category: Tutorials]]
    6 KB (985 words) - 17:25, 15 January 2018
  • [[Category:Tutorials]] [[Category: Modding]]
    12 KB (2,174 words) - 22:01, 19 June 2011
  • The configuration file is created when Overgrowth is started for the first time. <code>My Documents\Wolfire\Overgrowth\Data\config.txt</code>
    19 KB (3,033 words) - 23:48, 9 July 2023
  • [[Category:Overgrowth]] The Phoenix Game Engine is the core technology behind Overgrowth, and is being developed specifically for the game. It includes a built-in l
    5 KB (617 words) - 11:41, 12 February 2015
  • ...ts can be found by going to ''Load → Load item...'' and browsing to ''../Overgrowth/Data/Objects/Hotspots/''. | string || The path to the level you want to load, starting in ../Overgrowth/
    14 KB (2,189 words) - 23:21, 26 October 2019
  • [[Category: Tutorials]] [[Category: Modding]]
    16 KB (2,758 words) - 22:40, 30 March 2018
  • ...is gone. This is used on the first enemy in the "Slaver Path" level in the Overgrowth story. [[Category: Overgrowth]]
    6 KB (906 words) - 09:36, 7 May 2018

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