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Receiver Gun Modding

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Revision as of 18:20, 10 May 2026 by ISpot (talk | contribs) (Created page with "{{stub}} Gun mods are available via [https://steamcommunity.com/workshop/browse/?appid=234190&requiredtags%5B%5D=gun Receiver's Steam Workshop]. == Tutorial == Short guide based on [https://github.com/WolfireGames/7DFPS/blob/master/UnityProject/Assets/Mods/HowToMakeAMod.txt 7DFPS HowToMakeAMod.txt]: * Make a new folder inside the "<code>Mods</code>" folder and give it a unique name including your username. Generally you want "<code>username_modname</code>" as a format...")
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Gun mods are available via Receiver's Steam Workshop.

Tutorial

Short guide based on 7DFPS HowToMakeAMod.txt:

  • Make a new folder inside the "Mods" folder and give it a unique name including your username. Generally you want "username_modname" as a format but this really doesn't matter much.
  • Copy "1911_holder" and "colt_1911_ai" from "Assets/Objects/colt_1911_a1" if you want to use the 1911 as a base. If not, start from scratch or pick one of the other guns that applies best to your own gun.
  • Rename "1911_holder" to "gun_holder" - this step is very important as it identifies this mod as a gun mod. You *NEED* a gun_holder prefab in your mod's folder.
  • Make adjustments to the gun as you like, you can give it a new model or change it's stats
  • At the top Navigate to Wolfire -> Export Mod. Your mod will be put inside the mods folder and you can hit play while in the "scene" scene, then navigate to options and hit "Load Appartments" to select your gun and test it.

If you run into any unexpected issues feel free to ask for help in the #receiver_1_modding channel on the official Wolfire discord!

Note that the first step can be automated using:

Wolfire / Mod Manager Window

External Links