Difference between revisions of "Wolfire Games Wiki:Community portal"
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* by author (for things like alt stories, but not for threads where its just a discussion) | * by author (for things like alt stories, but not for threads where its just a discussion) | ||
− | (For instance | + | (For instance the "Visiting your house" suggestion should really be under UI? with subtopic of ?) |
===Visiting your house [http://forums.wolfire.com/viewtopic.php?f=13&t=11928#p133967 SPF]=== | ===Visiting your house [http://forums.wolfire.com/viewtopic.php?f=13&t=11928#p133967 SPF]=== |
Revision as of 18:40, 16 June 2011
Work in Progress: Comments & Edits Welcome
This article is a stub. You should help Wolfire by expanding it.
Contents
Introduction
It has been suggested that fan content should have a common place. Here will do.
It you see an SPF link that means you must pre-order the game to read about the suggestion further.
If you have any thoughts about what needs to be added post them in 'discussion page' in the tab next to 'project page'.
Fan Suggestions
Where popular suggestions will be posted and linked to art, mods or tutorials on how to implement the suggestion. Please link suggestions to their creators or at the very least the thread in the forum.
Perhaps they should be separated by alpha (look at the alpha videos and read comments)?
We need to able to sort and categorize suggestions by three things:
- by thread (can have multiple content)
- by content/subject (can have multiple authors ideas on the subject)
- by author (for things like alt stories, but not for threads where its just a discussion)
(For instance the "Visiting your house" suggestion should really be under UI? with subtopic of ?)
Visiting your house SPF
What if, at the end every mission after you've completed it on the campain, you had the choice of visiting your house or home so that you could rest, change armor or even forge new armor from the loot you recieved from the dead enemies in the last few missions?
Fan Tutorials
Where even the newbiest of newbs can learn how to start doing things on their own. Whether it be drawing with a computer or applying a cool shader to an object. Everything in this section should be accessible to anyone.
Tutorial videos list
Learn how to export a model from Blender to Overgrowth ModDB
Tutorial about how to make a simple model in blender and how to import it into Overgrowth.
Forum Tutorials
Linear Level Kit SPF
by ZramuliZ » Fri May 27, 2011 11:05 am
"I've noticed that many of the levels currently made are very linear and platforming oriented, so I thought they could benefit from a few new features.
Features:
- Automatic respawn
- Checkpoints
- Lethal materials"
Knowledge is power.
Fan Art
Introduction
Where ideas are worth a thousand words. All art that is posted MUST have be tagged with it's creator (the same goes for everything else, plagiarism is evil)! fan art thread
If you post art on this wiki make sure to include:
[[Category:Art]] [[Category:(handle of the creator)]] (make sure not to typo) (if the art/video/music IS NOT yours SKIP this next category) Either: [[Category:Concept Art]] or [[Category:Polished Art]] Followed by: [[Category:(the content of the picture/video)]] (please check categories already available first) Use one category per item. If you're posting music post the genre instead.
Concept Art
If your messing around or drawing a rabbit munching on grass post it here.
Polished Art
If you've worked very hard and want to show your hard work post it here.
Fan Mods
Finally the suggestions or your ingenuity can be seen at full realization. Preferably anything that has made it to the mod section should have at the very least a tutorial page linked up to it and at most the art concepts and links to the suggesters or suggestions.
Again that means there should be no mods post here without the tutorials on how you made your mod first.
The exception is that when you make your mod, there are tutorials already out on the wiki explaining how to get from step A to step B to your mod.
Simple example: You created a straight forward map in the OG editor you see that there are tutorials on how to:
- Install the correct Alpha
- Add the map inside the Alpha
- How to use the in game editor to create a level using everything that you you used (That means if you are using a special tool post a tutorial on how to install and use the tool)
The mods should be split up by categories yet to be decided (UI stuff, characters, maps, weapons... its a long list that should be narrowed down to the basics)