Difference between revisions of "Portal:Overgrowth"
From Wolfire Games Wiki
Silverfish (talk | contribs) (Moved "Player Controls" from "Modding" to "Getting Started", as it doesn't have to do with modding. Also rearranged the links under "Getting Started" into a more logical order.) |
Silverfish (talk | contribs) (Removed "Introduction to Overgrowth Modding" section as it was redundant. Moved the "Overgrowth_Map_Editing" link to the top of the "Modding" section.) |
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* [[Editor Interface]] | * [[Editor Interface]] | ||
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* [[Custom Terrain]] | * [[Custom Terrain]] | ||
* [[Making New Models & Textures]] | * [[Making New Models & Textures]] |
Revision as of 12:18, 6 January 2012
Welcome to the Overgrowth Portal!Click Here to return to the Main Page.
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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel.
Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
The Game
Overgrowth Universe
Alpha Testing
Overgrowth tests
This article is a stub. You should help Wolfire by expanding it.
Getting Started
- Overgrowth FAQ
- How to download the game
- Player Controls
- How to modify the game's configuration
- Alpha List
Modding
- Introduction To Overgrowth Modding
- Editor Interface
- Control Reference
- Custom Terrain
- Making New Models & Textures
- Importing Models & Textures
- Custom Decals
- Scripting
- Mod List
Videos
- Animation and Scripting
- Rigging and Animation - OUTDATED
- Decals