Difference between revisions of "Portal:Overgrowth"
(Updated Intro) |
(removed Effects System (merged with Phoenix Engine)) |
||
Line 13: | Line 13: | ||
=The Game= | =The Game= | ||
− | |||
*[[Phoenix Engine]] | *[[Phoenix Engine]] | ||
Line 23: | Line 22: | ||
* [[Alpha Stages]] | * [[Alpha Stages]] | ||
* [[Lore]] | * [[Lore]] | ||
+ | |||
=Alpha Testing= | =Alpha Testing= | ||
[[Overgrowth tests]] | [[Overgrowth tests]] |
Revision as of 11:26, 12 February 2015
Welcome to the Overgrowth Portal!Click Here to return to the Main Page.
|
Overgrowth is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to Lugaru, a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via preorder.
Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making the it accessible to modding.
As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is an additional gameplay mode, dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches.
The Game
Overgrowth Universe
Alpha Testing
Overgrowth tests
This article is a stub. You should help Wolfire by expanding it.
Getting Started
- Overgrowth FAQ
- How to download the game
- Player Controls
- How to modify the game's configuration
- Alpha List
Modding
- Introduction To Overgrowth Modding
- Editor Interface
- Control Reference
- Custom Terrain
- Making New Models & Textures
- Importing Models & Textures
- Custom Decals
- Scripting
- Mod List
- Level XML reference