Difference between revisions of "Portal:Overgrowth"
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* [[Overgrowth Alpha FAQ| Overgrowth FAQ]] | * [[Overgrowth Alpha FAQ| Overgrowth FAQ]] | ||
* [[How to download the game]] | * [[How to download the game]] | ||
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* [[How to modify the game's configuration]] | * [[How to modify the game's configuration]] | ||
* [[Alpha List]] | * [[Alpha List]] |
Revision as of 12:22, 12 February 2015
Welcome to the Overgrowth Portal!Click Here to return to the Main Page.
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Overgrowth is a cross-platform game in development by Wolfire Games, an independent game company consisting of David Rosen, founder and lead programmer, and Aubrey Serr, lead artist. Overgrowth is the spiritual successor to Lugaru, a game also developed by Wolfire. Development for Overgrowth was officially announced on September 17th, 2008. The game is currently in Alpha and is playable via preorder.
Gameplay emphasises 3rd-person, fluid, fast-paced melee combat, and 3D-platforming. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making the it accessible to modding.
As of yet there is no definite story line. The game currently consists of a collection of maps (some of which are populated by enemies) which the player is able to explore (and modify if they are so inclined). As of Alpha v197, there is are two additional gameplay modes, one dubbed "Arena", in which the player is pitted against procedurally generated enemies in gladiatorial matches, and one dubbed "Challenge", a collection of 12 levels in which the player must complete a certain task or set of tasks.
Getting Started
- Overgrowth FAQ
- How to download the game
- Control Reference
- How to modify the game's configuration
- Alpha List
Modding
- Phoenix Engine
- Introduction To Overgrowth Modding
- Editor Interface
- Control Reference
- Custom Terrain
- Making New Models & Textures
- Importing Models & Textures
- Custom Decals
- Scripting
- Mod List
- Level XML reference
Tutorials
Alpha Testing
This article is a stub. You should help Wolfire by expanding it.