User contributions
From Wolfire Games Wiki
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- 07:40, 17 January 2018 (diff | hist) . . (-131) . . Creating a new Mod (→OverloadFile: removed OverloadFile since it's not in use)
- 07:34, 17 January 2018 (diff | hist) . . (+479) . . Creating a new Mod (→Updating a Mod on Steam Workshop: Wrote instructions for updating existing mod on Workshop)
- 18:06, 15 January 2018 (diff | hist) . . (+6) . . m Creating a new Mod (→NeedsRestart: missing word and comma)
- 18:05, 15 January 2018 (diff | hist) . . (+77) . . Creating a new Mod (→NeedsRestart: Gotta manually test for NeedsRestart)
- 17:51, 15 January 2018 (diff | hist) . . (-74) . . Creating a new Mod (→Campaign: Deprecated 'type' attribute)
- 17:49, 15 January 2018 (diff | hist) . . (-46) . . Creating a new Mod (→MenuItem: deprecated)
- 17:47, 15 January 2018 (diff | hist) . . (+54) . . Creating a new Mod (Made TODOs bold)
- 17:25, 15 January 2018 (diff | hist) . . (-2,078) . . Control Reference (→Editor/Debug Keys: Removed editor/debug keys and Added link to editor interface article that now has all the editor/debug keys) (current)
- 17:24, 15 January 2018 (diff | hist) . . (+1,948) . . Editor Interface (Moved editor/debug keys to this article from control reference article)
- 17:06, 15 January 2018 (diff | hist) . . (-10) . . Control Reference (→Attack and Defense: Lots of minor improvements)
- 16:51, 15 January 2018 (diff | hist) . . (+200) . . Control Reference (→Character Movement: Many small fixes)
- 16:42, 15 January 2018 (diff | hist) . . (+455) . . Configuring Overgrowth (→Controller Setup: Wrote simplified explanation and split the in-depth stuff into its own heading)
- 16:28, 15 January 2018 (diff | hist) . . (+111) . . Configuring Overgrowth (Simplified config file location)
- 14:16, 15 January 2018 (diff | hist) . . (+61) . . Configuring Overgrowth (→Controller Setup: WIP)
- 13:47, 15 January 2018 (diff | hist) . . (-122) . . Lighting (→Point lights)
- 13:26, 11 January 2018 (diff | hist) . . (-46) . . Overgrowth Levels (Removed WIP note) (current)
- 17:16, 10 January 2018 (diff | hist) . . (+6,900) . . Configuring Overgrowth (Added the rest of the config values from defaults.txt)
- 16:08, 10 January 2018 (diff | hist) . . (+4,409) . . Configuring Overgrowth (Added many missing config values, still more to come)
- 15:01, 10 January 2018 (diff | hist) . . (0) . . m Portal:Overgrowth (→Playing and Configuring Overgrowth)
- 15:01, 10 January 2018 (diff | hist) . . (-35) . . Portal:Overgrowth (→Playing and Configuring Overgrowth: Renamed "Buying and Installing Overgrowth" to "Getting Started")
- 14:59, 10 January 2018 (diff | hist) . . (-115) . . Getting Started (Updated page) (current)
- 14:13, 8 January 2018 (diff | hist) . . (-399) . . Getting Started (→Running Overgrowth: Removed self-explanatory information)
- 14:03, 8 January 2018 (diff | hist) . . (+595) . . Overgrowth Levels (Added <NavMeshParameters> and <RecentItems>)
- 13:38, 8 January 2018 (diff | hist) . . (+22) . . Overgrowth Levels (→Unimportant or Deprecated Tags)
- 13:37, 8 January 2018 (diff | hist) . . (+108) . . Overgrowth Levels (Added <Shader> to deprecated tags)
- 13:36, 8 January 2018 (diff | hist) . . (+188) . . Script Parameters (instructions on how to add missing parameters)
- 13:34, 8 January 2018 (diff | hist) . . (+173) . . Script Parameters (→Level: Added custom shader script parameter)
- 13:31, 8 January 2018 (diff | hist) . . (+197) . . Script Parameters (More info)
- 13:20, 8 January 2018 (diff | hist) . . (+355) . . Overgrowth Levels (→Unimportant or Deprecated Tags: Added more unimportant/deprecated tags)
- 12:42, 8 January 2018 (diff | hist) . . (+3) . . Overgrowth Levels (→Unimportant or Deprecated Tags)
- 12:41, 8 January 2018 (diff | hist) . . (+214) . . Overgrowth Levels (→Unimportant or Deprecated Tags: Adde ambientsounds to deprecated tags.)
- 12:38, 8 January 2018 (diff | hist) . . (+60) . . Editor Interface (→Sun Editor: fixed intensity explanation)
- 12:30, 8 January 2018 (diff | hist) . . (+450) . . Overgrowth Levels (→Sky: rewrite)
- 15:24, 4 January 2018 (diff | hist) . . (+1,315) . . Overgrowth Levels (→Terrain: Updated detail objects entry)
- 14:46, 4 January 2018 (diff | hist) . . (+271) . . Overgrowth Levels (→Terrain: Updated DetailMaps.)
- 14:36, 4 January 2018 (diff | hist) . . (+2) . . Overgrowth Levels (→Terrain: Updated <DetailMap>, it's deprecated and does nothing)
- 14:08, 4 January 2018 (diff | hist) . . (+140) . . Overgrowth Levels (→Terrain: Updated <ShaderExtra>)
- 15:16, 3 January 2018 (diff | hist) . . (+15) . . m Overgrowth Levels (→Terrain: Many minor changes)
- 14:58, 30 November 2017 (diff | hist) . . (+3,426) . . Overgrowth Levels (WIP of rewrite.)
- 13:38, 30 November 2017 (diff | hist) . . (+428) . . Editor Interface (→Spawn Corpse: Rewrote section for clarity and simplicity, added screenshot)
- 13:29, 30 November 2017 (diff | hist) . . (0) . . N File:Spawn corpse.jpg (current)
- 12:43, 30 November 2017 (diff | hist) . . (-3,840) . . Editor Interface (→Dialogue Editor: Moved dialogue editor to its own article)
- 12:33, 30 November 2017 (diff | hist) . . (+4,048) . . N Dialogue Editor (Copied over contents from editor interface article)
- 12:32, 30 November 2017 (diff | hist) . . (+154) . . Editor Interface (→Sun Editor: implemented todos)
- 12:27, 30 November 2017 (diff | hist) . . (0) . . N File:Sun editor.jpg (current)
- 12:22, 30 November 2017 (diff | hist) . . (+775) . . Editor Interface (Added separate section about parameters, shortened the very long headings of the selected and scenegraph windows)
- 10:40, 30 November 2017 (diff | hist) . . (+30) . . m Editor Interface (→Selected menu: Minor updates for clarity)
- 10:34, 30 November 2017 (diff | hist) . . (-669) . . Editor Interface (→Save Selected Objects: Removed section as it has enough space for all needed info when going through the menu items)
- 10:32, 30 November 2017 (diff | hist) . . (+10) . . Editor Interface (→Selected menu: Added hotkey for save selection)
- 09:55, 30 November 2017 (diff | hist) . . (-147) . . Editor Interface (→Color Picker: Removed todo for adding info or link to description of special object parameters that are controlled by color. The interesting thing is not to list all hotspots that use color in a weird way, but to document all hotspots.)
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