Talk:3D Objects

From Wolfire Games Wiki
Revision as of 08:44, 28 March 2018 by Silverfish (talk | contribs) (Added an old table with stuff that should be included on the page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This is part of the old table since before the uber-shader update. We need to make sure that everything in this table is still covered on the page, but using the new techniques.

Tag Channel/Texture Changes Description
cubemapalpha

ColorMap
A - Transparency

NormalMap
A - Reflectivity

cubemapalpha shader

Texels that do not have a transparency of 0.0 or 1.0 have depth sorting issues with each other.

cubemapobjchar

NormalMap
A - Sun fresnel mask

Intended for use with characters, shine is sharp, uses object space normals. The sun fresnel effect brightens up the edges of the object when it is between the camera and the sun.
plant

ColorMap
A - Transparency

NormalMap
A - No effect

TranslucencyMap
RGB - Translucency color
A - No effect

WindMap
R - Wind mask
GBA - No effect

plant shader

Has transparency like cubemapalpha but no reflectivity. Enables the optional use of a TranslucencyMap and a WindMap, see tags.

Lukas Orsvärn (talk) 08:44, 28 March 2018 (UTC)