Talk:3D Objects
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Revision as of 08:44, 28 March 2018 by Silverfish (talk | contribs) (Added an old table with stuff that should be included on the page)
This is part of the old table since before the uber-shader update. We need to make sure that everything in this table is still covered on the page, but using the new techniques.
Tag | Channel/Texture Changes | Description |
---|---|---|
cubemapalpha |
ColorMap NormalMap |
Texels that do not have a transparency of 0.0 or 1.0 have depth sorting issues with each other. |
cubemapobjchar |
NormalMap |
Intended for use with characters, shine is sharp, uses object space normals. The sun fresnel effect brightens up the edges of the object when it is between the camera and the sun. |
plant |
ColorMap NormalMap TranslucencyMap WindMap |
Has transparency like cubemapalpha but no reflectivity. Enables the optional use of a TranslucencyMap and a WindMap, see tags. |
Lukas Orsvärn (talk) 08:44, 28 March 2018 (UTC)