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Create the page "Editing" on this wiki! See also the search results found.
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- {{Wolfire Wiki Editing Standards}}34 bytes (4 words) - 18:13, 11 March 2012
- ..., and yata yata. A list need to be made of what people need help with when editing. --[[User:Conner36| Conner36]] 18:15, 11 March 2012 (UTC)240 bytes (42 words) - 18:15, 11 March 2012
- #REDIRECT [[Map Editing in Lugaru]]35 bytes (5 words) - 05:23, 17 June 2011
- Before you can edit maps you have to enter map editing mode. To do this you must [[FAQ#How_do_I_turn_on_debug_mode.3F|turn on deb ...of the sky, to whether or not a rabbit is sleeping. This is where the map editing guide stops and the [[Console Guide|console guide]] begins.8 KB (1,384 words) - 22:00, 19 June 2011
- You will probably want to use Fur3.jpg or Fur2.jpg for your editing. Fur3 is the skin used by the player character in Lugaru, and they both sh5 KB (807 words) - 22:02, 19 June 2011
- ...o Editing in Overgrowth]] - An introduction to the basic principles of map editing in Overgrowth.3 KB (512 words) - 08:09, 25 April 2017
- #REDIRECT [[Overgrowth Map Editing]]36 bytes (4 words) - 18:42, 25 October 2009
- 0 members (0 subcategories, 0 files) - 23:19, 21 June 2011
- 0 members (0 subcategories, 0 files) - 02:05, 17 June 2011
- #REDIRECT [[Decal Editing in Lugaru]]37 bytes (5 words) - 04:32, 17 June 2011
- ...ok at every single (game related) Wiki that is mentioned in [[Wolfire Wiki Editing Standards#Useful Examples]] - Every weapon has its own page there: Thanks very much for helping with the editing standards. You're right about "So who is to decide if there should be a wea8 KB (1,321 words) - 21:14, 2 March 2012
- 377 bytes (58 words) - 16:26, 12 February 2015
- Editing a wiki may seem like a daunting task if you don't know that much about modd ==Editing a Wiki Page==5 KB (801 words) - 18:12, 11 March 2012
- {{Wolfire Wiki Editing Standards}}34 bytes (4 words) - 18:13, 11 March 2012
Page text matches
- {{Wolfire Wiki Editing Standards}}34 bytes (4 words) - 18:13, 11 March 2012
- ..., and yata yata. A list need to be made of what people need help with when editing. --[[User:Conner36| Conner36]] 18:15, 11 March 2012 (UTC)240 bytes (42 words) - 18:15, 11 March 2012
- ...mprehensive documentation about all features relevant to modding and level editing. === Level Editing ===4 KB (526 words) - 09:16, 10 September 2023
- ....txt file is actually being saved in another location than the one you are editing. If you edit that external version the changes should work. Please go to the [[Map Editing|map editing]] page.10 KB (1,760 words) - 19:58, 2 March 2012
- ...y png file in that folder and use it with the clothes command. See [[Decal Editing]] to create such files.9 KB (1,343 words) - 19:58, 2 March 2012
- To keep editing tags on the sections, use this first line:761 bytes (107 words) - 08:23, 3 July 2011
- To keep editing tags on the sections, use this first line:673 bytes (87 words) - 14:50, 23 June 2011
- Before you can edit maps you have to enter map editing mode. To do this you must [[FAQ#How_do_I_turn_on_debug_mode.3F|turn on deb ...of the sky, to whether or not a rabbit is sleeping. This is where the map editing guide stops and the [[Console Guide|console guide]] begins.8 KB (1,384 words) - 22:00, 19 June 2011
- You will probably want to use Fur3.jpg or Fur2.jpg for your editing. Fur3 is the skin used by the player character in Lugaru, and they both sh5 KB (807 words) - 22:02, 19 June 2011
- '''Beware.''' Dialogue editing may be incorrectly documented in the DebugReadme and some older threads in '''NOTE:''' Dialogue editing does not work in Windows wersion. Use hex editing instead.7 KB (1,078 words) - 21:15, 12 July 2022
- This is the source for the MapFix program. Check the dialogue editing section.3 KB (377 words) - 05:11, 17 June 2011
- | group3 = Editing Information * [[Map Editing]]616 bytes (61 words) - 03:06, 4 March 2012
- * Editing the texture. ** Check ''Force Axis-Aligned Ortho''. This will make editing along an axis easier.20 KB (3,587 words) - 18:23, 27 July 2021
- ...o Editing in Overgrowth]] - An introduction to the basic principles of map editing in Overgrowth.3 KB (512 words) - 08:09, 25 April 2017
- {{Duplicate|Overgrowth Map Editing}}235 bytes (28 words) - 19:33, 31 December 2009
- ...e on this wiki. For more information on templates visit the [[Wolfire Wiki Editing Standards]] page. {{Templates}}45 members (10 subcategories, 0 files) - 06:30, 3 January 2012
- ...ting_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]] ** Explaining editing format3 KB (452 words) - 20:18, 2 August 2011
- ...ww.mediawiki.org/wiki/Help:Contents Mediawiki Editing Guide] for help with editing.1 KB (150 words) - 17:36, 17 June 2011
- ...est going from the biggest features of your build to the smallest, however editing can be tiring, so sometimes I change things up from detailing to large buil ...0px|thumb|left|Now the inside of that brick block is hollow, and ready for editing.]]6 KB (1,125 words) - 23:35, 19 June 2011
- Contains basic editing functions. Also contains properties for the level. Tools for [[dialogue]] editing.24 KB (4,005 words) - 03:33, 18 May 2023
- ** Check Force Axis-Aligned Ortho. This will make editing along an axis easier.4 KB (585 words) - 08:06, 17 June 2011
- ...ting_Standards | Help here!]] 16/6/11 Theres a lot to do in [[Wolfire Wiki Editing Standards]] ** Explaining editing format4 KB (602 words) - 04:15, 8 August 2013
- As of right now the 'editing' category needs to be redone. In addition, I think that there should subcat41 members (2 subcategories, 5 files) - 08:24, 17 June 2011
- ...e of templates. Templates allow you to re-use Wiki code and allow for easy editing.2 KB (238 words) - 09:01, 29 March 2018
- '''To get access to editing you first have to create an account on the [https://forums.wolfire.com foru <blockquote>ps If you don't know how to help, look at the wiki editing standards, mess around for a few hours, but be mindful of the category syst12 members (2 subcategories, 0 files) - 09:37, 14 March 2018
- ...ok at every single (game related) Wiki that is mentioned in [[Wolfire Wiki Editing Standards#Useful Examples]] - Every weapon has its own page there: Thanks very much for helping with the editing standards. You're right about "So who is to decide if there should be a wea8 KB (1,321 words) - 21:14, 2 March 2012
- I use Notepad ++ for script editing, which is free and is also simple to use. Nuff said.13 KB (2,322 words) - 06:37, 21 July 2011
- ...ssed with friends and others I met. I only really put it there because the editing standards all seem very anti 'new page creation'. So yeah, this is my (not714 bytes (128 words) - 11:12, 20 January 2012
- |autoconfirmed=semi-protected from editing |#default=<!--fallback value-->protected from editing}} to prevent vandalism.3 KB (330 words) - 06:41, 3 January 2012
- ...e templates, see [[Wikipedia:HATTEST|the example page here]]. For the full editing guideline on hatnotes, see [[Wikipedia:Hatnote]].15 KB (2,101 words) - 02:23, 4 March 2012
- * Placing the shortcut above the section header; a bit confusing when editing6 KB (868 words) - 02:25, 4 March 2012
- ...slash ("http:/" or "https:/" or "ftp:/", possibly others in the future, by editing its code), an "http://" prefix will be prepended to the specified generated6 KB (882 words) - 02:30, 4 March 2012
- Make use of meta-template to reduce code bloat and simplify editing:3 KB (345 words) - 02:44, 4 March 2012
- Make use of meta-template to reduce code bloat and simplify editing:2 KB (264 words) - 02:44, 4 March 2012
- Make use of meta-template to reduce code bloat and simplify editing:2 KB (292 words) - 02:45, 4 March 2012
- ...rgrowth, and everything that Wolfire has done so far. I have some skill in editing and wiki format which I learned from the Minecraft Wiki.706 bytes (132 words) - 17:56, 11 March 2012
- Editing a wiki may seem like a daunting task if you don't know that much about modd ==Editing a Wiki Page==5 KB (801 words) - 18:12, 11 March 2012
- {{Wolfire Wiki Editing Standards}}34 bytes (4 words) - 18:13, 11 March 2012
- ===[[Overgrowth_Map_Editing| Overgrowth Map Editing]]===2 KB (350 words) - 00:43, 26 September 2013
- ...the camera object that is located on the dialogue hotspot by default when editing a dialogue. Keep in mind that when you do this you need to first select the8 KB (1,307 words) - 21:12, 12 July 2022
- You set the shader you want to use for a given object by editing that object's XML file, and specifying the shader you want in the <code>''' # Start editing <code>'''Data/GLSL/EnvobjectEx.vert'''</code> and <code>'''Data/GLSL/Envobj17 KB (2,630 words) - 09:17, 30 January 2018
- * [[#Get Help Goal|Get Help]] (currently disabled - enable by editing the code to <code>bool kSeekHelpEnabled = true;</code>)20 KB (2,891 words) - 17:40, 8 March 2018
- ==Creating and editing a dialogue== While editing the dialogue, there's a camera object that you can move around in the scene6 KB (1,097 words) - 08:30, 3 April 2018
- |Editing the sun and sky |Adding and editing point lights7 KB (1,186 words) - 21:24, 12 July 2022
- ...s up a weapon item off the ground. ('''TODO''': Is this correct? Verify by editing the script to add debug logging and run through the scenario. Maybe also ch29 KB (4,132 words) - 17:45, 8 March 2018
- ...CTRL + ALT + G. Now the keyframe should be sent to the bottom, for easier editing!10 KB (1,740 words) - 23:30, 9 January 2024