Search results

From Wolfire Games Wiki
Jump to: navigation, search

Page title matches

  • ...l, you might run into some problems. The best way we know how to deal with textures is as a 2D image, but how do we take a 3D model, and make a 2D image out of ''Note: there are other methods for applying textures to models, but this guide only covers UV mapping.''
    20 KB (3,587 words) - 18:23, 27 July 2021
  • #REDIRECT [[Making New Models & Textures]]
    42 bytes (5 words) - 16:55, 5 February 2010
  • 201 bytes (29 words) - 12:55, 11 September 2015
  • #REDIRECT [[Making New Models & Textures]]
    42 bytes (5 words) - 16:55, 5 February 2010
  • 23 bytes (3 words) - 17:53, 8 March 2018
  • 13 members (0 subcategories, 13 files) - 04:28, 17 June 2011

Page text matches

  • * [[Making New Models & Textures]]
    4 KB (526 words) - 09:16, 10 September 2023
  • ...hout access to the source code, mods are limited to changes in the map and textures. *Turn off virtual memory (if textures are not broken.)
    10 KB (1,760 words) - 19:58, 2 March 2012
  • * A Model file is a 3d mesh saved as a *.obj file. this file contains no textures or shader data and so cannot be loaded by itself. ...ll the relevant data of an object, including the Model file as well as the textures and shader.
    11 KB (1,814 words) - 12:42, 12 February 2015
  • Actually, these names come from the files in your Data/Lugaru/Textures folder of type ".png". You may add any png file in that folder and use it w
    9 KB (1,343 words) - 19:58, 2 March 2012
  • [http://files.kzeni.com/lugaru/hi-res.zip Various Hi-Res Textures] - Maxis (Broken Link - December 2009) This is the default "Maps" and "Textures" folders.
    2 KB (365 words) - 17:21, 25 March 2018
  • ...appear on the world map, as the number of pixels from the top left of Data/Textures/World.png.
    8 KB (1,384 words) - 22:00, 19 June 2011
  • ...olor clothing rather well. All skins and clothes are contained within the Textures folder, located in Lugaru's Data folder. ...cal as a PNG file. Be sure to choose non-interlaced and save it into your Textures folder as "''yourdecalname''.png". To use your new decal, enter the consol
    5 KB (807 words) - 22:02, 19 June 2011
  • File:Fur3.jpg
    [[Category:Textures]]
    (512 × 512 (14 KB)) - 02:46, 20 June 2011
  • File:Leatherthumb.jpg
    [[Category: Textures]]
    (100 × 100 (9 KB)) - 02:46, 20 June 2011
  • ...lified model of the terrain in your user documents wolfire/overgrowth/data/textures/terrain/levelname/
    1 KB (192 words) - 19:39, 23 October 2017
  • Decals are textures which can be mapped to environment objects & terrain. Their main use is add <ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap>
    2 KB (294 words) - 17:18, 10 March 2018
  • ...l, you might run into some problems. The best way we know how to deal with textures is as a 2D image, but how do we take a 3D model, and make a 2D image out of ''Note: there are other methods for applying textures to models, but this guide only covers UV mapping.''
    20 KB (3,587 words) - 18:23, 27 July 2021
  • ...features appear). If you are new to modeling, check [[Making New Models & Textures]]. ...he wind. There's no shader for water of any kind. Creating custom particle textures is easy, but since particle movement and spawning has to be done through co
    3 KB (512 words) - 08:09, 25 April 2017
  • #REDIRECT [[Making New Models & Textures]]
    42 bytes (5 words) - 16:55, 5 February 2010
  • File:Globe 1.png
    [[Category: Textures]]
    (134 × 133 (37 KB)) - 02:44, 20 June 2011
  • File:Globe 2.png
    [[Category: Textures]]
    (300 × 150 (100 KB)) - 02:44, 20 June 2011
  • File:Globe 3.png
    [[Category: Textures]]
    (300 × 140 (53 KB)) - 02:44, 20 June 2011
  • File:Globe 4.png
    [[Category: Textures]]
    (320 × 163 (72 KB)) - 02:44, 20 June 2011
  • ...indow to monitor performance, and view a list of loaded file assets/loaded textures, for debugging.
    24 KB (4,005 words) - 03:33, 18 May 2023
  • ...astard.xml the grip animations do not work well for all characters and the textures are noticeably lower quality than other weapons. Historically "Bastard Swor
    6 KB (973 words) - 00:39, 15 November 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)