User contributions
From Wolfire Games Wiki
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 08:18, 18 March 2018 (diff | hist) . . (+3) . . m Lighting
- 08:18, 18 March 2018 (diff | hist) . . (+77) . . m Lighting
- 08:16, 18 March 2018 (diff | hist) . . (+46) . . m Lighting
- 08:10, 18 March 2018 (diff | hist) . . (-60) . . Lighting (→Adjusting dynamic light color:)
- 08:09, 18 March 2018 (diff | hist) . . (+93) . . m Lighting (→Changing the size of a dynamic light)
- 08:04, 18 March 2018 (diff | hist) . . (+18) . . Lighting
- 08:04, 18 March 2018 (diff | hist) . . (+66) . . m Lighting (→Sunlight: formatting)
- 08:01, 18 March 2018 (diff | hist) . . (-2) . . m Lighting (→Shadow decals)
- 08:00, 18 March 2018 (diff | hist) . . (0) . . m Lighting (→Shaping the dynamic light)
- 07:59, 18 March 2018 (diff | hist) . . (+136) . . m Lighting (→Shaping the dynamic light: formatting, and cross-reference)
- 07:57, 18 March 2018 (diff | hist) . . (+259) . . m Lighting (→Point lights: improve formatting)
- 07:51, 18 March 2018 (diff | hist) . . (+18) . . Lighting (→Dynamic lights and shadows)
- 07:50, 18 March 2018 (diff | hist) . . (-6) . . m Lighting (→Shadow decals and dynamic lights)
- 07:50, 18 March 2018 (diff | hist) . . (+189) . . m Lighting (→Shadow decals: formatting)
- 07:40, 18 March 2018 (diff | hist) . . (+414) . . Lighting (Add youtube tutorial video covering various lighting topics)
- 00:15, 18 March 2018 (diff | hist) . . (-8) . . Custom Characters (Fix broken links to example content)
- 08:53, 17 March 2018 (diff | hist) . . (+68) . . Overgrowth FAQ (→Accessing internal_testing on Steam: More specific instruction to wait for update to finish when switching to internal_testing)
- 08:52, 17 March 2018 (diff | hist) . . (0) . . m Overgrowth FAQ (→Accessing internal_testing on Steam)
- 08:51, 17 March 2018 (diff | hist) . . (+13) . . m Overgrowth FAQ (→Where is the Data folder?)
- 08:49, 17 March 2018 (diff | hist) . . (+12) . . m Overgrowth FAQ (→I just purchased the game, what's next?)
- 08:48, 17 March 2018 (diff | hist) . . (+143) . . Overgrowth FAQ (→I just purchased the game, what's next?: add steam purchase)
- 22:38, 9 February 2018 (diff | hist) . . (+328) . . Script Parameters (Add mention of hidden AI parameters)
- 20:59, 4 February 2018 (diff | hist) . . (+986) . . Shader And Weather Effects (→Set the value of Custom Shader to some of these tags: Add TEST_CLOUDS_2 shader variations)
- 08:03, 2 February 2018 (diff | hist) . . (+10) . . m Binary File Formats (→PHXBN)
- 08:02, 2 February 2018 (diff | hist) . . (+262) . . m Binary File Formats (→PHXBN)
- 07:34, 2 February 2018 (diff | hist) . . (+62) . . m Binary File Formats (→PHXBN)
- 07:13, 2 February 2018 (diff | hist) . . (+113) . . m Binary File Formats
- 07:06, 2 February 2018 (diff | hist) . . (+26) . . Portal:Overgrowth (→Asset Creation: Added binary file formats link)
- 07:05, 2 February 2018 (diff | hist) . . (0) . . m Binary File Formats (Alphabetizing)
- 07:04, 2 February 2018 (diff | hist) . . (+6) . . m Binary File Formats (→ANM)
- 07:04, 2 February 2018 (diff | hist) . . (+11,083) . . N Binary File Formats (Created page with "These are (some of) the custom binary file formats that are used by Wolfire's games (the Phoenix engine for Overgrowth, and Lugaru). They are in 010 editor template format (whic...")
- 09:30, 1 February 2018 (diff | hist) . . (+7) . . m Script Parameters
- 09:29, 1 February 2018 (diff | hist) . . (+261) . . Script Parameters (Add links to shader and weather effects)
- 09:17, 30 January 2018 (diff | hist) . . (+199) . . Shader Creation (→Per-pass shader definitions) (current)
- 09:17, 30 January 2018 (diff | hist) . . (+629) . . Shader Creation (→Global shader definitions)
- 08:38, 30 January 2018 (diff | hist) . . (+108) . . m Shader Creation (→Global shader definitions)
- 08:37, 30 January 2018 (diff | hist) . . (+22) . . m Shader Creation (→Global shader definitions)
- 08:37, 30 January 2018 (diff | hist) . . (+2,000) . . Shader Creation
- 07:24, 30 January 2018 (diff | hist) . . (+11) . . m Shader Creation (→envobj inputs, outputs, uniforms)
- 07:23, 30 January 2018 (diff | hist) . . (+86) . . m Shader Creation
- 07:22, 30 January 2018 (diff | hist) . . (+8,822) . . Shader Creation
- 23:29, 29 January 2018 (diff | hist) . . (+1) . . Shader Creation (→Making a custom shader)
- 23:29, 29 January 2018 (diff | hist) . . (+33) . . m Shader Creation (→Making a custom shader)
- 23:28, 29 January 2018 (diff | hist) . . (+3) . . m Shader Creation (→Making a custom shader)
- 23:27, 29 January 2018 (diff | hist) . . (+1) . . m Shader Creation (→Making a custom shader)
- 23:26, 29 January 2018 (diff | hist) . . (+614) . . m Shader Creation (→Making a custom shader)
- 23:23, 29 January 2018 (diff | hist) . . (-285) . . Shader Creation (→Creation of your custom shader)
- 23:19, 29 January 2018 (diff | hist) . . (-249) . . Shader Creation (→other shader stages)
- 23:18, 29 January 2018 (diff | hist) . . (+14) . . m Shader Creation (→Special shader file names)
- 23:17, 29 January 2018 (diff | hist) . . (+254) . . m Shader Creation (→Special shader file names)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)